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* Backport r10397 to 0.5: conjure flame/blink fix, packaging with tar.j-p-e-g2009-07-251-0/+1
* * Add stair repelling as a bad Xom effect.j-p-e-g2009-04-131-1/+1
* * Rarely, allow randart books to use entirely random names.j-p-e-g2009-03-081-0/+1
* For 2089989, reallow friendlies to walk into your damaging clouds inharanp2009-02-211-27/+4
* Implement [2535038]: monsters now have a chance of shouting wheneverharanp2009-02-171-1/+2
* Fix [2004960]: clean up sanctuary logic. Monsters will now stop fleeingharanp2009-02-161-8/+2
* Implented some ranged brands from FR #2006917 and #1891231: shadow andzelgadis2009-01-141-2/+2
* Fix bug #2089989: only place friendly god gifts after the player's turn iszelgadis2009-01-121-0/+9
* Add spacing fixes.dolorous2009-01-081-1/+1
* Fix default value for the force parameter of place_monster_corpse().dolorous2009-01-081-1/+1
* Expand equip_undead() to handle smart undead as well as stupid undead, dolorous2009-01-081-0/+3
* In arena mode, make mons_friendly() and mons_wont_attack() always return false,zelgadis2009-01-061-4/+4
* When drawing a damaging card, set the beam range to LOS_RADIUS.zelgadis2009-01-031-2/+0
* Generalize swapping two pieces of terrain in function swap_terrain().zelgadis2008-12-111-0/+3
* Changed weights of the brands a chaos weapon might simulate and the weight ofzelgadis2008-12-101-0/+2
* Make sirens draw the player in their direction. This will not actuallyj-p-e-g2008-12-011-1/+1
* Clean up handling of thrown items (mostly large rocks) again.dolorous2008-11-171-2/+2
* So many files? That's probably some debugging messages included,j-p-e-g2008-11-091-2/+2
* Make Beogh prefer to bless priestly monsters as well as named monsters.dolorous2008-11-041-4/+4
* Make "Conjure Ball Lightning" work again by fixing inverted logic, and, dolorous2008-10-171-3/+3
* Replace Yred's "Control Undead" power with "Enslave Soul", as proposed dolorous2008-10-161-0/+4
* Fix 2063470: =f inscription preventing wielding of stonesj-p-e-g2008-10-041-1/+1
* Redid monster death idiom so that monsters::hurt can implicitlyharanp2008-10-041-1/+2
* Remove pre-Stone Soup change history from source files, and push it allj-p-e-g2008-09-141-4/+0
* Massive overhaul to move towards coord_def().haranp2008-07-301-1/+1
* Implemented monster spell miscasts. Spell miscasting is now handledzelgadis2008-07-291-2/+1
* Massive change from using x and y to using coord_defs(). Not quite tested,haranp2008-07-221-2/+2
* [2021920] Fixing issue where swapping into a fire elemental and cancelling du...ennewalker2008-07-191-0/+2
* Add minor cosmetic fix.dolorous2008-07-021-2/+2
* Only place a newly created monster (summons) on a sanctuary square if itzelgadis2008-06-291-1/+2
* After some pointers from jpeg, rework the routine for monsters' leaving dolorous2008-06-281-3/+1
* Simplify.dolorous2008-06-271-1/+2
* Improve pathfinding for monsters leaving the level again.dolorous2008-06-221-2/+4
* When going back to one level from another, make all pacified monsters on dolorous2008-06-211-0/+2
* Smooth out the routines to find all the level exits.dolorous2008-06-201-0/+14
* Add minor cosmetic fixes.dolorous2008-06-171-2/+2
* Clean up handling of killing mutators or rotters (i.e., chaotic beings), dolorous2008-06-121-2/+0
* Expand the SAME_ATTITUDE() macro to account for the good neutral dolorous2008-06-101-2/+4
* Fix [1967456]: Change "horribly wounded" to "severely wounded".dolorous2008-05-191-1/+1
* [1956565] Fix issues with monster names.dshaligram2008-05-041-11/+13
* Add more minor cosmetic fixes.dolorous2008-05-031-1/+1
* Simplify checks for monsters susceptible to Ignite Poison.dolorous2008-04-291-0/+2
* Add minor cosmetic fixes.dolorous2008-04-291-2/+0
* Remove Beogh recalling orcs for you, and instead try harder to findj-p-e-g2008-04-261-0/+6
* Two changes:j-p-e-g2008-04-251-0/+1
* Fix blessing routine -- oops!j-p-e-g2008-04-241-1/+2
* Change mummy curses to only turn part of a stack of potions into decay.j-p-e-g2008-04-211-1/+1
* Add minor cosmetic cleanups.dolorous2008-04-191-2/+2
* Fixed monsters not regenerating at the right rate when catching up time spent...dshaligram2008-04-011-0/+2
* Pull out some code from print_wounds() into new function mons_get_damage_level.pauldubois2008-03-301-22/+1