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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-11 11:12:18 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-11 11:12:18 +0000
commita9ac64d3b972306982b27c81632182864022f939 (patch)
tree137e07e43b0d975949d817e257645a0aa9053c23 /crawl-ref/source/monstuff.h
parentdec341f5c123fcaab27d036d70dbef1456ad10fb (diff)
downloadcrawl-ref-a9ac64d3b972306982b27c81632182864022f939.tar.gz
crawl-ref-a9ac64d3b972306982b27c81632182864022f939.zip
Generalize swapping two pieces of terrain in function swap_terrain().
Encapsulate filling out a corpse object for a particular monster in fill_out_corpse(). Started work on "swap chaos weapon with weapon of victim" chaos effect, but am putting that off until there's some actor class virtual methods for changing inventory and equipment. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7807 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/monstuff.h')
-rw-r--r--crawl-ref/source/monstuff.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/crawl-ref/source/monstuff.h b/crawl-ref/source/monstuff.h
index 2d73b665aa..8916801a6e 100644
--- a/crawl-ref/source/monstuff.h
+++ b/crawl-ref/source/monstuff.h
@@ -89,6 +89,9 @@ bool monster_polymorph(monsters *monster, monster_type targetc,
void monster_die(monsters *monster, killer_type killer,
int killer_index, bool silent = false, bool wizard = false);
+int fill_out_corpse(const monsters* monster, item_def& corpse,
+ bool allow_weightless = false);
+
void mons_check_pool(monsters *monster, const coord_def &oldpos,
killer_type killer = KILL_NONE, int killnum = -1);