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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-07-02 19:25:57 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-07-02 19:25:57 +0000
commita065b3c3384ff85750be7126ffbb3f2df5f2d375 (patch)
treed31917f236555906158fdeb77ae5c1665030dc8f /crawl-ref/source/monstuff.h
parent79b728ec3b58721a1cad10f26f3f1d8fb259a254 (diff)
downloadcrawl-ref-a065b3c3384ff85750be7126ffbb3f2df5f2d375.tar.gz
crawl-ref-a065b3c3384ff85750be7126ffbb3f2df5f2d375.zip
Experimental monster weapon swapping implementation. Allow monsters to use
throwing weapons (hand axes, spears, clubs, daggers). Give orcs and orc warriors a chance of being generated with throwing weapons (axes or spears). Throwing weapons are stacked in monster inventory, but unstack when dropped. We may want to consider fully stackable throwing weapons at some point. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1717 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/monstuff.h')
-rw-r--r--crawl-ref/source/monstuff.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/crawl-ref/source/monstuff.h b/crawl-ref/source/monstuff.h
index 2381e34832..e9edad576b 100644
--- a/crawl-ref/source/monstuff.h
+++ b/crawl-ref/source/monstuff.h
@@ -162,4 +162,11 @@ void seen_monster(struct monsters *monster);
bool shift_monster( struct monsters *mon, int x = 0, int y = 0 );
+int mons_weapon_damage_rating(const item_def &launcher);
+int mons_pick_best_missile(monsters *mons, item_def **launcher,
+ bool ignore_melee = false);
+int mons_missile_damage(const item_def *launch,
+ const item_def *missile);
+int mons_thrown_weapon_damage(const item_def *weap);
+
#endif