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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-01 16:32:51 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-01 16:32:51 +0000
commitae2d625b606950d4224af940e14517dbc3e046d3 (patch)
tree865ec87156321457a2bfa4154f9cb2d80a8bf140 /crawl-ref/source/monstuff.h
parentc2a617f20f11fd539a12b5c391455fb35faf2b92 (diff)
downloadcrawl-ref-ae2d625b606950d4224af940e14517dbc3e046d3.tar.gz
crawl-ref-ae2d625b606950d4224af940e14517dbc3e046d3.zip
Make sirens draw the player in their direction. This will not actually
pull the player into deep water, but it's a scary enough effect. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7711 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/monstuff.h')
-rw-r--r--crawl-ref/source/monstuff.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/monstuff.h b/crawl-ref/source/monstuff.h
index 93448c5aac..b48a11af5e 100644
--- a/crawl-ref/source/monstuff.h
+++ b/crawl-ref/source/monstuff.h
@@ -159,7 +159,7 @@ monsters *choose_random_monster_on_level(
* *********************************************************************** */
bool swap_places(monsters *monster);
bool swap_places(monsters *monster, const coord_def &loc);
-bool swap_check(monsters *monster, coord_def &loc);
+bool swap_check(monsters *monster, coord_def &loc, bool quiet = false);
/* ***********************************************************************