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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-29 00:54:15 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-29 00:54:15 +0000
commit86bae0c1a3a28bc81c0fb66576e63c0a965c292c (patch)
tree360f93338d3a9978c03842451c494765f221d471 /crawl-ref/source/mtransit.cc
parent4df1ff7d51ee4c57b53af69e9f5e7db3ee72ab1a (diff)
downloadcrawl-ref-86bae0c1a3a28bc81c0fb66576e63c0a965c292c.tar.gz
crawl-ref-86bae0c1a3a28bc81c0fb66576e63c0a965c292c.zip
Prevent shafts from being created in corridors, at least until
around dungeon level 7. Rename ROCK_STAIRS to ESCAPE_HATCH, as well as the corresponding function, since I think that the escape hatches are such a cool concept that we won't be going back, and the current coding name is a bit confusing. Clean up dungeon.cc. I'll probably have to add stuff into our new conventions file as I've been making up a lot of new rules in trying to make the code more readable. (Rules concerning nested brackets, and function indentation, etc.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3927 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/mtransit.cc')
-rw-r--r--crawl-ref/source/mtransit.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/mtransit.cc b/crawl-ref/source/mtransit.cc
index 20c5510bc1..2048ae8d0b 100644
--- a/crawl-ref/source/mtransit.cc
+++ b/crawl-ref/source/mtransit.cc
@@ -210,8 +210,8 @@ void place_transiting_items()
pos.y = random_range(Y_BOUND_1 + 1, Y_BOUND_2 - 1);
}
- const coord_def where_to_go =
- dgn_find_nearby_stair(DNGN_ROCK_STAIRS_DOWN, pos, true);
+ const coord_def where_to_go
+ = dgn_find_nearby_stair(DNGN_ESCAPE_HATCH_DOWN, pos, true);
// List of items we couldn't place
if (!copy_item_to_grid(*item, where_to_go.x, where_to_go.y))
@@ -258,7 +258,7 @@ bool follower::place(bool near_player)
&& in_bounds(m.pos()))
{
const coord_def where_to_go =
- dgn_find_nearby_stair(DNGN_ROCK_STAIRS_DOWN,
+ dgn_find_nearby_stair(DNGN_ESCAPE_HATCH_DOWN,
m.pos(), true);
if (monster_habitable_grid(&m, grd(where_to_go)))