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author | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-12-03 06:54:53 +0000 |
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committer | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-12-03 06:54:53 +0000 |
commit | 38e77f4ea4395ed90f12e880224e5bd378113602 (patch) | |
tree | 87a0ca74f0fc77d59a32fd1317f739cf9ddb1530 /crawl-ref/source/mtransit.h | |
parent | cca6195c042a64fed711dba3ea0d94bc78b410df (diff) | |
download | crawl-ref-38e77f4ea4395ed90f12e880224e5bd378113602.tar.gz crawl-ref-38e77f4ea4395ed90f12e880224e5bd378113602.zip |
Items can now fall through shaft traps (trap doors). The code is rather
simplistic, and it's not currently possible to make a "baited" shaft;
also, there is no threshold weight, so even a single dart will open up
(and thus reveal) a shaft trap. Breaks savefile compatibility.
Monsters which fall through a shaft now show up 100% of the time on the
player's next visit to the shaft's destination level. Also, the monster is
placed close to the spot where the player would end up if s/he went through
the same shaft.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2988 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/mtransit.h')
-rw-r--r-- | crawl-ref/source/mtransit.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/crawl-ref/source/mtransit.h b/crawl-ref/source/mtransit.h index aebea8806d..4726922118 100644 --- a/crawl-ref/source/mtransit.h +++ b/crawl-ref/source/mtransit.h @@ -29,13 +29,20 @@ struct follower typedef std::list<follower> m_transit_list; typedef std::map<level_id, m_transit_list> monsters_in_transit; +typedef std::list<item_def> i_transit_list; +typedef std::map<level_id, i_transit_list> items_in_transit; + extern monsters_in_transit the_lost_ones; +extern items_in_transit transiting_items; m_transit_list *get_transit_list(const level_id &where); void add_monster_to_transit(const level_id &dest, const monsters &m); +void add_item_to_transit(const level_id &dest, const item_def &i); // Places (some of the) monsters eligible to be placed on this level. void place_transiting_monsters(); void place_followers(); +void place_transiting_items(); + #endif |