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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-13 14:19:42 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-13 14:19:42 +0000 |
commit | 1572e9c9223b1b45eada6fec2e1a82eb6950ebfd (patch) | |
tree | 722a3bd7d205b8ade2d81b39e5c68ddf77c7c099 /crawl-ref/source/mutation.cc | |
parent | 71c47c6d4e6a0b05f439f08dfabf6a83f481fa2f (diff) | |
download | crawl-ref-1572e9c9223b1b45eada6fec2e1a82eb6950ebfd.tar.gz crawl-ref-1572e9c9223b1b45eada6fec2e1a82eb6950ebfd.zip |
Added several new tutorial triggers including information on being caught
in a net, specific skills, magic resistance, and which stat to choose.
In a given game you'll only ever see a small fraction of all tutorial
events (we're at 71 now, and some of them are exclusive). In fact, a lot
of the information is so generally useful (esp. on gods, skills and items)
that I'm seriously considering opening up the general information (How do I
use item x? What does Spellcasting do?) to a wider selection of characters.
I don't think we'll want to explain the intricacies of Mummies, Ghouls,
or Vampires, but a lot of this stuff even applies to them... (If we
overhaul the tutorial, it's certainly not a 0.4 target, though.)
Resetting the tutorial version to 8 as we somehow switched from digital
version to binary and back to digital. It will take some time until we
actually reach 110, and by then, I am sure the base files won't be save
compatible anymore. :)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5777 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/mutation.cc')
-rw-r--r-- | crawl-ref/source/mutation.cc | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/crawl-ref/source/mutation.cc b/crawl-ref/source/mutation.cc index 078cf67eae..7b8a24976f 100644 --- a/crawl-ref/source/mutation.cc +++ b/crawl-ref/source/mutation.cc @@ -1069,15 +1069,15 @@ formatted_string describe_mutations() break; case SP_NAGA: - if ( you.mutation[MUT_DEFORMED] > 1) + if (you.mutation[MUT_DEFORMED] > 1) result += "</lightblue><cyan>"; result += naga_deformed_descrip[you.mutation[MUT_DEFORMED] - 1]; - if ( you.mutation[MUT_DEFORMED] > 1) + if (you.mutation[MUT_DEFORMED] > 1) result += "</cyan><lightblue>"; result += EOL; result += "You cannot wear boots." EOL; - // breathe poison replaces spit poison + // Breathe poison replaces spit poison. if (!you.mutation[MUT_BREATHE_POISON]) result += "You can spit poison." EOL; else @@ -1086,8 +1086,8 @@ formatted_string describe_mutations() "</cyan><lightblue>" EOL ; } - // slowness can be overridden - if ( you.mutation[MUT_FAST] ) + // Slowness can be overridden. + if (you.mutation[MUT_FAST]) result += "</lightblue><cyan>"; result += naga_speed_descrip[you.mutation[MUT_FAST]]; if ( you.mutation[MUT_FAST] ) @@ -1097,7 +1097,7 @@ formatted_string describe_mutations() break; case SP_TROLL: - if ( you.mutation[MUT_CLAWS] ) + if (you.mutation[MUT_CLAWS]) result += "</lightblue><cyan>"; result += troll_claw_descrip[you.mutation[MUT_CLAWS]]; if ( you.mutation[MUT_CLAWS] ) @@ -1107,10 +1107,10 @@ formatted_string describe_mutations() break; case SP_CENTAUR: - if ( you.mutation[MUT_DEFORMED] > 1) + if (you.mutation[MUT_DEFORMED] > 1) result += "</lightblue><cyan>"; result += centaur_deformed_descrip[you.mutation[MUT_DEFORMED] - 1]; - if ( you.mutation[MUT_DEFORMED] > 1) + if (you.mutation[MUT_DEFORMED] > 1) result += "</cyan><lightblue>"; result += EOL; have_any = true; |