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author | Robert Vollmert <rvollmert@gmx.net> | 2009-10-17 16:42:31 +0200 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2009-10-17 16:45:18 +0200 |
commit | 050ad8a6b955cb29b4eb337ba07399da1fb6c3b0 (patch) | |
tree | 890a9584a5d29cc67e5e3e154ca0325889cd762d /crawl-ref/source/newgame.cc | |
parent | 47332d4cd5e3297f9c80cac5e6cc83790920cf28 (diff) | |
download | crawl-ref-050ad8a6b955cb29b4eb337ba07399da1fb6c3b0.tar.gz crawl-ref-050ad8a6b955cb29b4eb337ba07399da1fb6c3b0.zip |
Make default LOS configurable.
Setting LOS_RADIUS in defines.h now works. Fixed a couple of
things to allow this, including an apparent off-by-one error
in crawl_view -- not quite sure this doesn't break anything.
Diffstat (limited to 'crawl-ref/source/newgame.cc')
-rw-r--r-- | crawl-ref/source/newgame.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/newgame.cc b/crawl-ref/source/newgame.cc index 258a013871..eb00c2d95a 100644 --- a/crawl-ref/source/newgame.cc +++ b/crawl-ref/source/newgame.cc @@ -1297,8 +1297,8 @@ game_start: // Before we get into the inventory init, set light radius based // on species vision. Currently, all species see out to 8 squares. - you.normal_vision = 8; - you.current_vision = 8; + you.normal_vision = LOS_RADIUS; + you.current_vision = LOS_RADIUS; _jobs_stat_init( you.char_class ); _give_last_paycheck( you.char_class ); |