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author | Robert Vollmert <rvollmert@gmx.net> | 2009-10-23 19:35:20 +0200 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2009-10-23 20:30:14 +0200 |
commit | 8cc7f8f9a7940798f851d0e6b06195858589159d (patch) | |
tree | 58036c94b8c0c71ae8300ca8eaa1be0299e6ba92 /crawl-ref/source/newgame.cc | |
parent | 4c378295ed83f92f9b7fcbd71f1d2c1a0ad48744 (diff) | |
download | crawl-ref-8cc7f8f9a7940798f851d0e6b06195858589159d.tar.gz crawl-ref-8cc7f8f9a7940798f851d0e6b06195858589159d.zip |
Renumber species_type starting from 0.
It now behaves like the other enums (e.g. job_type). I hope I
got all places where SP_HUMAN == 1 was assumed.
Diffstat (limited to 'crawl-ref/source/newgame.cc')
-rw-r--r-- | crawl-ref/source/newgame.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/newgame.cc b/crawl-ref/source/newgame.cc index 464fb3e58e..b69c5468e5 100644 --- a/crawl-ref/source/newgame.cc +++ b/crawl-ref/source/newgame.cc @@ -248,7 +248,7 @@ static void _pick_random_species_and_class( bool unrestricted_only ) job_type job = JOB_UNKNOWN; // For each valid (species, class) choose one randomly. - for (int sp = SP_HUMAN; sp < NUM_SPECIES; sp++) + for (int sp = 0; sp < NUM_SPECIES; sp++) { // We only want draconians counted once in this loop... // We'll add the variety lower down -- bwr |