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authorAdam Borowski <kilobyte@angband.pl>2009-11-16 15:08:29 +0100
committerAdam Borowski <kilobyte@angband.pl>2009-11-16 15:10:59 +0100
commita7fb7c5402ab86a3ef242a32f6d0ae2ba73dd145 (patch)
tree64acc3ecde47ae4519bfe7dbf768e2b5eb7dbafa /crawl-ref/source/newgame.cc
parente660ba2e75eacd42159410325f96561d7eef42e3 (diff)
downloadcrawl-ref-a7fb7c5402ab86a3ef242a32f6d0ae2ba73dd145.tar.gz
crawl-ref-a7fb7c5402ab86a3ef242a32f6d0ae2ba73dd145.zip
Give hunters +1 ammo, to boost them vs AM.
This does include large rocks, which may be questionable.
Diffstat (limited to 'crawl-ref/source/newgame.cc')
-rw-r--r--crawl-ref/source/newgame.cc10
1 files changed, 5 insertions, 5 deletions
diff --git a/crawl-ref/source/newgame.cc b/crawl-ref/source/newgame.cc
index 9878f0725e..6632585439 100644
--- a/crawl-ref/source/newgame.cc
+++ b/crawl-ref/source/newgame.cc
@@ -4613,14 +4613,14 @@ bool _give_items_skills()
case SP_SLUDGE_ELF:
case SP_HILL_ORC:
case SP_MERFOLK:
- _newgame_make_item(1, EQ_NONE, OBJ_MISSILES, MI_JAVELIN, -1, 6);
+ _newgame_make_item(1, EQ_NONE, OBJ_MISSILES, MI_JAVELIN, -1, 6, 1);
_newgame_make_item(2, EQ_NONE, OBJ_MISSILES, MI_THROWING_NET, -1,
2);
break;
case SP_TROLL:
case SP_OGRE:
- _newgame_make_item(1, EQ_NONE, OBJ_MISSILES, MI_LARGE_ROCK, -1, 5);
+ _newgame_make_item(1, EQ_NONE, OBJ_MISSILES, MI_LARGE_ROCK, -1, 5, 1);
_newgame_make_item(2, EQ_NONE, OBJ_MISSILES, MI_THROWING_NET, -1,
3);
break;
@@ -4629,7 +4629,7 @@ bool _give_items_skills()
case SP_KOBOLD:
_newgame_make_item(1, EQ_NONE, OBJ_WEAPONS, WPN_SLING);
_newgame_make_item(2, EQ_NONE, OBJ_MISSILES, MI_SLING_BULLET, -1,
- 30);
+ 30, 1);
// Wield the sling instead.
you.equip[EQ_WEAPON] = 1;
@@ -4638,7 +4638,7 @@ bool _give_items_skills()
case SP_MOUNTAIN_DWARF:
case SP_DEEP_DWARF:
_newgame_make_item(1, EQ_NONE, OBJ_WEAPONS, WPN_CROSSBOW);
- _newgame_make_item(2, EQ_NONE, OBJ_MISSILES, MI_BOLT, -1, 25);
+ _newgame_make_item(2, EQ_NONE, OBJ_MISSILES, MI_BOLT, -1, 25, 1);
// Wield the crossbow instead.
you.equip[EQ_WEAPON] = 1;
@@ -4646,7 +4646,7 @@ bool _give_items_skills()
default:
_newgame_make_item(1, EQ_NONE, OBJ_WEAPONS, WPN_BOW);
- _newgame_make_item(2, EQ_NONE, OBJ_MISSILES, MI_ARROW, -1, 25);
+ _newgame_make_item(2, EQ_NONE, OBJ_MISSILES, MI_ARROW, -1, 25, 1);
// Wield the bow instead.
you.equip[EQ_WEAPON] = 1;