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author | Adam Borowski <kilobyte@angband.pl> | 2009-11-16 15:08:29 +0100 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2009-11-16 15:10:59 +0100 |
commit | a7fb7c5402ab86a3ef242a32f6d0ae2ba73dd145 (patch) | |
tree | 64acc3ecde47ae4519bfe7dbf768e2b5eb7dbafa /crawl-ref/source/newgame.cc | |
parent | e660ba2e75eacd42159410325f96561d7eef42e3 (diff) | |
download | crawl-ref-a7fb7c5402ab86a3ef242a32f6d0ae2ba73dd145.tar.gz crawl-ref-a7fb7c5402ab86a3ef242a32f6d0ae2ba73dd145.zip |
Give hunters +1 ammo, to boost them vs AM.
This does include large rocks, which may be questionable.
Diffstat (limited to 'crawl-ref/source/newgame.cc')
-rw-r--r-- | crawl-ref/source/newgame.cc | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/crawl-ref/source/newgame.cc b/crawl-ref/source/newgame.cc index 9878f0725e..6632585439 100644 --- a/crawl-ref/source/newgame.cc +++ b/crawl-ref/source/newgame.cc @@ -4613,14 +4613,14 @@ bool _give_items_skills() case SP_SLUDGE_ELF: case SP_HILL_ORC: case SP_MERFOLK: - _newgame_make_item(1, EQ_NONE, OBJ_MISSILES, MI_JAVELIN, -1, 6); + _newgame_make_item(1, EQ_NONE, OBJ_MISSILES, MI_JAVELIN, -1, 6, 1); _newgame_make_item(2, EQ_NONE, OBJ_MISSILES, MI_THROWING_NET, -1, 2); break; case SP_TROLL: case SP_OGRE: - _newgame_make_item(1, EQ_NONE, OBJ_MISSILES, MI_LARGE_ROCK, -1, 5); + _newgame_make_item(1, EQ_NONE, OBJ_MISSILES, MI_LARGE_ROCK, -1, 5, 1); _newgame_make_item(2, EQ_NONE, OBJ_MISSILES, MI_THROWING_NET, -1, 3); break; @@ -4629,7 +4629,7 @@ bool _give_items_skills() case SP_KOBOLD: _newgame_make_item(1, EQ_NONE, OBJ_WEAPONS, WPN_SLING); _newgame_make_item(2, EQ_NONE, OBJ_MISSILES, MI_SLING_BULLET, -1, - 30); + 30, 1); // Wield the sling instead. you.equip[EQ_WEAPON] = 1; @@ -4638,7 +4638,7 @@ bool _give_items_skills() case SP_MOUNTAIN_DWARF: case SP_DEEP_DWARF: _newgame_make_item(1, EQ_NONE, OBJ_WEAPONS, WPN_CROSSBOW); - _newgame_make_item(2, EQ_NONE, OBJ_MISSILES, MI_BOLT, -1, 25); + _newgame_make_item(2, EQ_NONE, OBJ_MISSILES, MI_BOLT, -1, 25, 1); // Wield the crossbow instead. you.equip[EQ_WEAPON] = 1; @@ -4646,7 +4646,7 @@ bool _give_items_skills() default: _newgame_make_item(1, EQ_NONE, OBJ_WEAPONS, WPN_BOW); - _newgame_make_item(2, EQ_NONE, OBJ_MISSILES, MI_ARROW, -1, 25); + _newgame_make_item(2, EQ_NONE, OBJ_MISSILES, MI_ARROW, -1, 25, 1); // Wield the bow instead. you.equip[EQ_WEAPON] = 1; |