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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-28 18:57:20 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-28 18:57:20 +0000
commitb578218b05ae153f3425278bedbb8efca48e259e (patch)
treea8af5dd35615281510b5b2d695f54160e9b4048c /crawl-ref/source/newgame.cc
parent8b8f4a7e0af566887a0f5e09b5ac90cf0e45fb1b (diff)
downloadcrawl-ref-b578218b05ae153f3425278bedbb8efca48e259e.tar.gz
crawl-ref-b578218b05ae153f3425278bedbb8efca48e259e.zip
Add various undead-related fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4754 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/newgame.cc')
-rw-r--r--crawl-ref/source/newgame.cc7
1 files changed, 4 insertions, 3 deletions
diff --git a/crawl-ref/source/newgame.cc b/crawl-ref/source/newgame.cc
index 1bab685ef9..07880814c4 100644
--- a/crawl-ref/source/newgame.cc
+++ b/crawl-ref/source/newgame.cc
@@ -1090,7 +1090,7 @@ static bool _species_is_undead( const species_type speci )
return (speci == SP_MUMMY || speci == SP_GHOUL || speci == SP_VAMPIRE);
}
-static undead_state_type _get_undead_state(const species_type sp)
+undead_state_type get_undead_state(const species_type sp)
{
switch(sp)
{
@@ -1208,7 +1208,7 @@ game_start:
_species_stat_init( you.species ); // must be down here {dlb}
- you.is_undead = _get_undead_state(you.species);
+ you.is_undead = get_undead_state(you.species);
// before we get into the inventory init, set light radius based
// on species vision. currently, all species see out to 8 squares.
@@ -2737,8 +2737,9 @@ static void _give_random_potion( int slot )
you.inv[ slot ].plus = 0;
you.inv[ slot ].plus2 = 0;
+ // no Berserk for undead other than vampires
int temp_rand = 8;
- if (you.is_undead) // no Berserk for undeads
+ if (you.is_undead && you.species != SP_VAMPIRE)
temp_rand--;
switch (random2(temp_rand))