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authorRobert Vollmert <rvollmert@gmx.net>2009-10-09 20:58:31 +0200
committerRobert Vollmert <rvollmert@gmx.net>2009-10-09 21:54:57 +0200
commitc22f98cb6fa940a2465b830d72f6a91094adbfe7 (patch)
tree40ce406722d042259a91f73b17f28a131372764e /crawl-ref/source/newgame.cc
parentb65e32d753043c19426027815381223482730038 (diff)
downloadcrawl-ref-c22f98cb6fa940a2465b830d72f6a91094adbfe7.tar.gz
crawl-ref-c22f98cb6fa940a2465b830d72f6a91094adbfe7.zip
More xcodeproj modifications, now both targets compile successfully.
Overall, I think all I've done is to add the new source files (los.cc, losparam.cc, mon-los.cc, ray.cc, sha256.cc) and change some settings from OS X 10.4 to OS X 10.5 because the stack trace code requires 10.5. The ASCII version doesn't launch as a bundle, though the executable at Resources/crawl appears fine. The Tiles version launches but hangs.
Diffstat (limited to 'crawl-ref/source/newgame.cc')
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