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authorJude Brown <bookofjude@users.sourceforge.net>2010-01-03 23:50:47 +1000
committerJude Brown <bookofjude@users.sourceforge.net>2010-01-03 23:54:26 +1000
commitd629390bb0f32cd2bd62a7fc38ab16b2b81ac972 (patch)
treeb8022d7f51404ab11a4556003891b3bf29700279 /crawl-ref/source/newgame.cc
parent8c9938f88a6e11f10916a360804bd4bd8516a278 (diff)
downloadcrawl-ref-d629390bb0f32cd2bd62a7fc38ab16b2b81ac972.tar.gz
crawl-ref-d629390bb0f32cd2bd62a7fc38ab16b2b81ac972.zip
Give Hunters using slings Bucklers, shield apt. (Vandal).
The reasoning being is that slings no longer receive penalties for using with bucklers, and allowing hunters that use slings to start with bucklers makes them more attractive. Slings are currently a weak build, so hopefully this should do something to help improve them. This commit also improves Halfling's shields apt from 130 to 90, as suggested by Vandal. I've left Kobold shield apts the same, as they already have other bonuses, and giving Halfling's something special and unique might help them on their way to the gallows.
Diffstat (limited to 'crawl-ref/source/newgame.cc')
-rw-r--r--crawl-ref/source/newgame.cc5
1 files changed, 5 insertions, 0 deletions
diff --git a/crawl-ref/source/newgame.cc b/crawl-ref/source/newgame.cc
index cba6229fa1..38b601eb7b 100644
--- a/crawl-ref/source/newgame.cc
+++ b/crawl-ref/source/newgame.cc
@@ -4586,6 +4586,11 @@ bool _give_items_skills()
_newgame_make_item(2, EQ_NONE, OBJ_MISSILES, MI_SLING_BULLET, -1,
30, 1);
+ // Give them a buckler, as well; sling users + bucklers is an ideal
+ // combination.
+ _newgame_make_item(4, EQ_SHIELD, OBJ_ARMOUR, ARM_BUCKLER);
+ you.skills[SK_SHIELDS] = 2;
+
// Wield the sling instead.
you.equip[EQ_WEAPON] = 1;
break;