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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-09-10 09:59:37 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-09-10 09:59:37 +0000 |
commit | dea58872adf42144fad9d1dbdeb5f09cf4433402 (patch) | |
tree | def840dc98ef1dc2db871ce2366f50e447c7963b /crawl-ref/source/newgame.cc | |
parent | a821a5c34708aff459b31f4d16d2c33ec0ca0ecd (diff) | |
download | crawl-ref-dea58872adf42144fad9d1dbdeb5f09cf4433402.tar.gz crawl-ref-dea58872adf42144fad9d1dbdeb5f09cf4433402.zip |
Applying several patches by dolorous:
* 1789774: intrinsic mutations for undead
* 1790380: kobold special handling of disease
* 1790723: missing periods
* 1791092: Xom potion handling
It's arguable whether we want such fine distinction between
races. As David pointed out, small things of lesser
importance might clutter the mutations screen. For now, I
think transparency is good. And if it seems to much, we
could remove a few.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2064 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/newgame.cc')
-rw-r--r-- | crawl-ref/source/newgame.cc | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/crawl-ref/source/newgame.cc b/crawl-ref/source/newgame.cc index 52be813fc8..699e1ad6a7 100644 --- a/crawl-ref/source/newgame.cc +++ b/crawl-ref/source/newgame.cc @@ -1925,15 +1925,19 @@ static void give_basic_mutations(species_type speci) you.mutation[MUT_DEFORMED] = 1; break; case SP_MUMMY: + you.mutation[MUT_TORMENT_RESISTANCE] = 1; you.mutation[MUT_POISON_RESISTANCE] = 1; you.mutation[MUT_COLD_RESISTANCE] = 1; + you.mutation[MUT_NEGATIVE_ENERGY_RESISTANCE] = 3; break; case SP_GNOME: you.mutation[MUT_MAPPING] = 2; break; case SP_GHOUL: + you.mutation[MUT_TORMENT_RESISTANCE] = 1; you.mutation[MUT_POISON_RESISTANCE] = 1; you.mutation[MUT_COLD_RESISTANCE] = 1; + you.mutation[MUT_NEGATIVE_ENERGY_RESISTANCE] = 3; you.mutation[MUT_CARNIVOROUS] = 3; break; case SP_TROLL: @@ -1946,6 +1950,7 @@ static void give_basic_mutations(species_type speci) case SP_VAMPIRE: you.mutation[MUT_FANGS] = 3; you.mutation[MUT_SLOW_METABOLISM] = 1; + you.mutation[MUT_TORMENT_RESISTANCE] = 1; you.mutation[MUT_POISON_RESISTANCE] = 1; break; default: |