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authorMatthew Cline <zelgadis@sourceforge.net>2009-11-11 02:34:35 -0800
committerMatthew Cline <zelgadis@sourceforge.net>2009-11-11 02:34:35 -0800
commite4d5c6039f79b6952919882a74482695bffba6f9 (patch)
tree0b7d2b03d7f0b81890b4c46d678ecbc03097d414 /crawl-ref/source/newgame.cc
parent9b1fdd7ba57c569890b38ea821b93e7f972b534d (diff)
downloadcrawl-ref-e4d5c6039f79b6952919882a74482695bffba6f9.tar.gz
crawl-ref-e4d5c6039f79b6952919882a74482695bffba6f9.zip
Place some of the altars outside of the Temple
Framework for placing altars outside the Temple, into what I call "overflow temples". It currently places twelve altars in the Ecumenical Temple and two outside at D:2 through D:9, with each of the two overflow altars being placed in a "temple" which consists of a bare altar. The overflow temples can actually contain any number of altars, but I'm not a vault designer, so I went the minimalistic route. The levels the overflow temples are placed on can be listed with the wizard command "&:".
Diffstat (limited to 'crawl-ref/source/newgame.cc')
-rw-r--r--crawl-ref/source/newgame.cc1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/newgame.cc b/crawl-ref/source/newgame.cc
index 4223ef6c0e..f3115d6d48 100644
--- a/crawl-ref/source/newgame.cc
+++ b/crawl-ref/source/newgame.cc
@@ -893,6 +893,7 @@ game_start:
Generated_Levels.clear();
initialise_branch_depths();
+ initialise_temples();
init_level_connectivity();
// Generate the second name of Jiyva