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author | Matthew Cline <zelgadis@sourceforge.net> | 2009-11-11 02:34:35 -0800 |
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committer | Matthew Cline <zelgadis@sourceforge.net> | 2009-11-11 02:34:35 -0800 |
commit | e4d5c6039f79b6952919882a74482695bffba6f9 (patch) | |
tree | 0b7d2b03d7f0b81890b4c46d678ecbc03097d414 /crawl-ref/source/newgame.cc | |
parent | 9b1fdd7ba57c569890b38ea821b93e7f972b534d (diff) | |
download | crawl-ref-e4d5c6039f79b6952919882a74482695bffba6f9.tar.gz crawl-ref-e4d5c6039f79b6952919882a74482695bffba6f9.zip |
Place some of the altars outside of the Temple
Framework for placing altars outside the Temple, into what I call
"overflow temples". It currently places twelve altars in the Ecumenical
Temple and two outside at D:2 through D:9, with each of the two overflow
altars being placed in a "temple" which consists of a bare altar. The
overflow temples can actually contain any number of altars, but I'm not
a vault designer, so I went the minimalistic route.
The levels the overflow temples are placed on can be listed with the
wizard command "&:".
Diffstat (limited to 'crawl-ref/source/newgame.cc')
-rw-r--r-- | crawl-ref/source/newgame.cc | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/newgame.cc b/crawl-ref/source/newgame.cc index 4223ef6c0e..f3115d6d48 100644 --- a/crawl-ref/source/newgame.cc +++ b/crawl-ref/source/newgame.cc @@ -893,6 +893,7 @@ game_start: Generated_Levels.clear(); initialise_branch_depths(); + initialise_temples(); init_level_connectivity(); // Generate the second name of Jiyva |