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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-06 14:30:42 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-06 14:30:42 +0000
commite87dea4ec73e18578f93d82434660af8d2135904 (patch)
treef88f2c49f847595b35b367f896ae07c0a0b1d650 /crawl-ref/source/newgame.cc
parentd6170bf64951aecfdd93eed709c4c9491ee9ee4c (diff)
downloadcrawl-ref-e87dea4ec73e18578f93d82434660af8d2135904.tar.gz
crawl-ref-e87dea4ec73e18578f93d82434660af8d2135904.zip
Tweak Vampires, part I
Better stats and aptitudes as suggested in David's post "The plan" Minor modifications to starving/hungry/full messages. Generally change Hungry to Thirsty, and Engorged to Alive. For now, the rest remains as for the other species. Yes, this is nowhere near as radical as David'd suggestions as those are confusing me immenseley, and I just can't code that way. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3526 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/newgame.cc')
-rw-r--r--crawl-ref/source/newgame.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/newgame.cc b/crawl-ref/source/newgame.cc
index 4ce2d0ad6c..f4fc30c287 100644
--- a/crawl-ref/source/newgame.cc
+++ b/crawl-ref/source/newgame.cc
@@ -2152,7 +2152,7 @@ static void species_stat_init(species_type which_species)
case SP_MUMMY: sb = 7; ib = 3; db = 3; break; // 13
case SP_GHOUL: sb = 9; ib = 1; db = 2; break; // 13
- case SP_VAMPIRE: sb = 5; ib = 6; db = 5; break; // 16
+ case SP_VAMPIRE: sb = 5; ib = 8; db = 7; break; // 20
case SP_RED_DRACONIAN:
case SP_WHITE_DRACONIAN: