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authorharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2006-12-05 10:52:18 +0000
committerharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2006-12-05 10:52:18 +0000
commitea1539f36cf2b1225f63a9759d73bd67ed0acd41 (patch)
treee54e5edc4f86b21dbc69b01ede09156a3fb6e59c /crawl-ref/source/newgame.cc
parentfe78ce443f48f2331296ade6253643719dc05141 (diff)
downloadcrawl-ref-ea1539f36cf2b1225f63a9759d73bd67ed0acd41.tar.gz
crawl-ref-ea1539f36cf2b1225f63a9759d73bd67ed0acd41.zip
Changed minotaur horns so that they're a standard mutation by abusing
demon_pow[]. This also means that the horns can now grow (but not shrink.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@571 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/newgame.cc')
-rw-r--r--crawl-ref/source/newgame.cc58
1 files changed, 35 insertions, 23 deletions
diff --git a/crawl-ref/source/newgame.cc b/crawl-ref/source/newgame.cc
index 7901f32611..f20a672835 100644
--- a/crawl-ref/source/newgame.cc
+++ b/crawl-ref/source/newgame.cc
@@ -92,17 +92,18 @@ extern std::string init_file_location;
#define MIN_START_STAT 1
-bool class_allowed(unsigned char speci, int char_class);
-bool verifyPlayerName(void);
-void choose_weapon(void);
-void enterPlayerName(bool blankOK);
-void give_basic_knowledge(int which_job);
-void give_basic_spells(int which_job);
-void give_last_paycheck(int which_job);
-void init_player(void);
-void jobs_stat_init(int which_job);
-void openingScreen(void);
-void species_stat_init(unsigned char which_species);
+static bool class_allowed(unsigned char speci, int char_class);
+static bool verifyPlayerName(void);
+static void choose_weapon(void);
+static void enterPlayerName(bool blankOK);
+static void give_basic_knowledge(int which_job);
+static void give_basic_spells(int which_job);
+static void give_basic_mutations(unsigned char speci);
+static void give_last_paycheck(int which_job);
+static void init_player(void);
+static void jobs_stat_init(int which_job);
+static void openingScreen(void);
+static void species_stat_init(unsigned char which_species);
#if 0
// currently unused -- bwr
@@ -788,6 +789,8 @@ bool new_game(void)
tmp_file_pairs[lvl][dng] = false;
}
}
+
+ give_basic_mutations(you.species);
// places staircases to the branch levels:
for (i = 0; i < 30; i++)
@@ -837,7 +840,7 @@ static bool species_is_undead( unsigned char speci )
return (speci == SP_MUMMY || speci == SP_GHOUL);
}
-bool class_allowed( unsigned char speci, int char_class )
+static bool class_allowed( unsigned char speci, int char_class )
{
switch (char_class)
{
@@ -1513,7 +1516,7 @@ static void choose_book( item_def& book, int firstbook, int numbooks )
static char startwep[5] = { WPN_SHORT_SWORD, WPN_MACE,
WPN_HAND_AXE, WPN_SPEAR, WPN_TRIDENT };
-void choose_weapon( void )
+static void choose_weapon( void )
{
char wepName[ ITEMNAME_SIZE ];
unsigned char keyin = 0;
@@ -1630,12 +1633,12 @@ void choose_weapon( void )
? WPN_RANDOM : you.inv[0].sub_type;
}
-void init_player(void)
+static void init_player(void)
{
you.init();
}
-void give_last_paycheck(int which_job)
+static void give_last_paycheck(int which_job)
{
switch (which_job)
{
@@ -1663,8 +1666,8 @@ void give_last_paycheck(int which_job)
// requires stuff::modify_all_stats() and works because
// stats zeroed out by newgame::init_player()... recall
-// that demonspawn & demingods get more later on {dlb}
-void species_stat_init(unsigned char which_species)
+// that demonspawn & demigods get more later on {dlb}
+static void species_stat_init(unsigned char which_species)
{
int sb = 0; // strength base
int ib = 0; // intelligence base
@@ -1728,7 +1731,7 @@ void species_stat_init(unsigned char which_species)
modify_all_stats( sb, ib, db );
}
-void jobs_stat_init(int which_job)
+static void jobs_stat_init(int which_job)
{
int s = 0; // strength mod
int i = 0; // intelligence mod
@@ -1783,7 +1786,16 @@ void jobs_stat_init(int which_job)
set_mp( mp, true );
}
-void give_basic_knowledge(int which_job)
+static void give_basic_mutations(unsigned char speci)
+{
+ if (speci == SP_MINOTAUR)
+ {
+ you.mutation[MUT_HORNS] = 2;
+ you.demon_pow[MUT_HORNS] = 2;
+ }
+}
+
+static void give_basic_knowledge(int which_job)
{
switch (which_job)
{
@@ -1820,7 +1832,7 @@ void give_basic_knowledge(int which_job)
return;
} // end give_basic_knowledge()
-void give_basic_spells(int which_job)
+static void give_basic_spells(int which_job)
{
// wanderers may or may not already have a spell -- bwr
if (which_job == JOB_WANDERER)
@@ -1910,7 +1922,7 @@ void give_basic_spells(int which_job)
// eventually, this should be something more grand {dlb}
-void openingScreen(void)
+static void openingScreen(void)
{
textcolor( YELLOW );
cprintf("Hello, welcome to " CRAWL " " VERSION "!");
@@ -2064,7 +2076,7 @@ static bool read_player_name(
}
}
-void enterPlayerName(bool blankOK)
+static void enterPlayerName(bool blankOK)
{
int prompt_start = wherey();
bool ask_name = true;
@@ -2110,7 +2122,7 @@ void enterPlayerName(bool blankOK)
while (ask_name = !is_good_name(you.your_name, blankOK));
} // end enterPlayerName()
-bool verifyPlayerName(void)
+static bool verifyPlayerName(void)
{
#if defined(DOS) || defined(WIN32CONSOLE)
static int william_tanksley_asked_for_this = 2;