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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-02 12:31:12 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-02 12:31:12 +0000
commitb50eafe8de72cbcc4431813934695c22642cdd46 (patch)
tree393c748e0cffac935a3ca89114e3444a2795ca7f /crawl-ref/source/notes.cc
parentc78ed8ca5a6f1528db2bfe1f846e24bef6695a89 (diff)
downloadcrawl-ref-b50eafe8de72cbcc4431813934695c22642cdd46.tar.gz
crawl-ref-b50eafe8de72cbcc4431813934695c22642cdd46.zip
I'm not sure I actually coded anything worthwhile, though I experimented
a fair bit and as usually ended up doing lots of clean-up. Oh wait, I modified eat_from_floor prompts to only force a more if there was actually a message before trying the inventory (whoops), and also modified the corpses in pack hint to take into account that a saccing player won't be interested in butchering rotten corpses. Also implemented a modified FR 1981119: when Detect Creatures only detects plants already seen before, print a different message ("You detect no further creatures."). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5435 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/notes.cc')
-rw-r--r--crawl-ref/source/notes.cc18
1 files changed, 9 insertions, 9 deletions
diff --git a/crawl-ref/source/notes.cc b/crawl-ref/source/notes.cc
index 957b8cb52f..9191fbb7ae 100644
--- a/crawl-ref/source/notes.cc
+++ b/crawl-ref/source/notes.cc
@@ -87,7 +87,7 @@ static bool _is_noteworthy_dlevel( unsigned short place )
static_cast<unsigned char>((place >> 8) & 0xFF);
const int lev = (place & 0xFF);
- /* Special levels (Abyss, etc.) are always interesting */
+ // Special levels (Abyss, etc.) are always interesting.
if (lev == 0xFF)
return true;
@@ -106,7 +106,7 @@ static bool _is_noteworthy_dlevel( unsigned short place )
// the note was taken, e.g. you.* is valid.
static bool _is_noteworthy( const Note& note )
{
- /* always noteworthy */
+ // Always noteworthy.
if (note.type == NOTE_XP_LEVEL_CHANGE
|| note.type == NOTE_GET_GOD
|| note.type == NOTE_GOD_GIFT
@@ -127,7 +127,7 @@ static bool _is_noteworthy( const Note& note )
return true;
}
- /* never noteworthy, hooked up for fun or future use */
+ // Never noteworthy, hooked up for fun or future use.
if (note.type == NOTE_MP_CHANGE
|| note.type == NOTE_MAXHP_CHANGE
|| note.type == NOTE_MAXMP_CHANGE)
@@ -135,22 +135,22 @@ static bool _is_noteworthy( const Note& note )
return false;
}
- /* god powers might be noteworthy if it's an actual power */
+ // God powers might be noteworthy if it's an actual power.
if (note.type == NOTE_GOD_POWER
&& _real_god_power(note.first, note.second) == -1)
{
return false;
}
- /* hp noteworthiness is handled in its own function */
+ // HP noteworthiness is handled in its own function.
if (note.type == NOTE_HP_CHANGE
&& !_is_noteworthy_hp(note.first, note.second))
{
return false;
}
- /* skills are noteworthy if in the skill value list or if
- it's a new maximal skill (depending on options) */
+ // Skills are noteworthy if in the skill value list or if
+ // it's a new maximal skill (depending on options).
if (note.type == NOTE_GAIN_SKILL)
{
if (Options.note_all_skill_levels
@@ -167,7 +167,7 @@ static bool _is_noteworthy( const Note& note )
if (!_is_noteworthy_dlevel(note.packed_place))
return false;
- // labyrinths are always interesting
+ // Labyrinths are always interesting.
if ((note.packed_place & 0xFF) == 0xFF
&& (note.packed_place >> 8) == LEVEL_LABYRINTH)
{
@@ -175,7 +175,7 @@ static bool _is_noteworthy( const Note& note )
}
}
- /* Learning a spell is always noteworthy if note_all_spells is set */
+ // Learning a spell is always noteworthy if note_all_spells is set.
if (note.type == NOTE_LEARN_SPELL && Options.note_all_spells)
return true;