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authorRobert Vollmert <rvollmert@gmx.net>2009-10-22 19:13:56 +0200
committerRobert Vollmert <rvollmert@gmx.net>2009-10-22 22:37:09 +0200
commit1fdd4abbce290f4d656bf29ce65d70ab5025871d (patch)
treec258b3f9f522191f19f3c45315969905be4d9aa8 /crawl-ref/source/ouch.cc
parent8d4d79655dd503417920299808993cef658bdde0 (diff)
downloadcrawl-ref-1fdd4abbce290f4d656bf29ce65d70ab5025871d.tar.gz
crawl-ref-1fdd4abbce290f4d656bf29ce65d70ab5025871d.zip
Get rid of player_monster_visible.
The special casing for drowning monsters appears to have been obsoloted by checking ENCH_SUBMERGED instead of calling mons_is_submerged.
Diffstat (limited to 'crawl-ref/source/ouch.cc')
-rw-r--r--crawl-ref/source/ouch.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/ouch.cc b/crawl-ref/source/ouch.cc
index cfcc31cd54..d18060aa54 100644
--- a/crawl-ref/source/ouch.cc
+++ b/crawl-ref/source/ouch.cc
@@ -784,7 +784,7 @@ static void _xom_checks_damage(kill_method_type death_type,
// creature of lower level than yourself.
amusementvalue += leveldif * leveldif * dam;
- if (!player_monster_visible(monster))
+ if (!monster->visible_to(&you))
amusementvalue += 10;
if (monster->speed < 100/player_movement_speed())