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author | Johanna Ploog <j-p-e-g@users.sourceforge.net> | 2010-01-08 17:01:00 +0100 |
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committer | Johanna Ploog <j-p-e-g@users.sourceforge.net> | 2010-01-08 17:05:44 +0100 |
commit | 21bbd0b71258395c9f2b6cbecfad426afe72a510 (patch) | |
tree | cdd06515db82de8dd855be4e20dbb2980efafe5f /crawl-ref/source/ouch.cc | |
parent | c82178a80fe72434e46942c03632c0b7ee885494 (diff) | |
download | crawl-ref-21bbd0b71258395c9f2b6cbecfad426afe72a510.tar.gz crawl-ref-21bbd0b71258395c9f2b6cbecfad426afe72a510.zip |
Make harpies also steal food from the ground at the player's position.
Previously, players could (and did!) drop all their food before engaging
in combat with harpies. As long as they didn't step off the grid, their
stash of food was safe. This is now no longer the case.
Diffstat (limited to 'crawl-ref/source/ouch.cc')
-rw-r--r-- | crawl-ref/source/ouch.cc | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/ouch.cc b/crawl-ref/source/ouch.cc index 2813101bbe..fb3d9d181c 100644 --- a/crawl-ref/source/ouch.cc +++ b/crawl-ref/source/ouch.cc @@ -472,15 +472,15 @@ static bool _expose_invent_to_element(beam_type flavour, int strength) // These stack with conservation; they're supposed to be good. if (target_class == OBJ_SCROLLS - && you.mutation[MUT_CONSERVE_SCROLLS] - && !one_chance_in(10)) + && you.mutation[MUT_CONSERVE_SCROLLS] + && !one_chance_in(10)) { continue; } if (target_class == OBJ_POTIONS - && you.mutation[MUT_CONSERVE_POTIONS] - && !one_chance_in(10)) + && you.mutation[MUT_CONSERVE_POTIONS] + && !one_chance_in(10)) { continue; } |