diff options
author | Matthew Cline <zelgadis@sourceforge.net> | 2009-11-24 01:00:14 -0800 |
---|---|---|
committer | Matthew Cline <zelgadis@sourceforge.net> | 2009-11-24 03:19:36 -0800 |
commit | 2805b3beebfd7913794a412cc5a2d68042051257 (patch) | |
tree | db1ae39d931770bcee89ed11f1f4c9d25a634451 /crawl-ref/source/ouch.cc | |
parent | 6ca662b8cced71f9eb5938519540cd9aa2207c09 (diff) | |
download | crawl-ref-2805b3beebfd7913794a412cc5a2d68042051257.tar.gz crawl-ref-2805b3beebfd7913794a412cc5a2d68042051257.zip |
you.never_die (player::never_die)
If the macros DEBUG or WIZARD are defined, then class player will have
the member never_die, which if set to true makes any deadly calls to
ouch() return without the game ending.
Diffstat (limited to 'crawl-ref/source/ouch.cc')
-rw-r--r-- | crawl-ref/source/ouch.cc | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/crawl-ref/source/ouch.cc b/crawl-ref/source/ouch.cc index da61e3fc34..4698c7f506 100644 --- a/crawl-ref/source/ouch.cc +++ b/crawl-ref/source/ouch.cc @@ -1137,6 +1137,15 @@ void ouch(int dam, int death_source, kill_method_type death_type, death_type = KILLED_BY_XOM; } +#if WIZARD || DEBUG + if (you.never_die) + { + mpr("you.never_die set to true, avoiding death", + MSGCH_DIAGNOSTICS); + return; + } +#endif + // Construct scorefile entry. scorefile_entry se(dam, death_source, death_type, aux); |