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authorharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2009-02-23 13:22:17 +0000
committerharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2009-02-23 13:22:17 +0000
commit4e381e6a083d562fabe8c1d7a2be60720be59238 (patch)
tree5804617aa72b3cead3fa0222d0d976a9538c23bd /crawl-ref/source/ouch.cc
parent4f849c43a3add816fd41f0e3c89e387558015419 (diff)
downloadcrawl-ref-4e381e6a083d562fabe8c1d7a2be60720be59238.tar.gz
crawl-ref-4e381e6a083d562fabe8c1d7a2be60720be59238.zip
Add Deep Dwarves patch, with some minor changes.
Add a new mutation, MUT_SLOW_HEALING, which at level 3 blocks all healing; it can't be acquired randomly, but deep dwarves start with it at level 3. This overrides regeneration, including the god-given kind (Trog's Hand.) Fix mutation listings (hopefully I got this right.) There are still some cases where DD HP shaving is not applied: ability HP costs, Staff of Dispater effect, vampiric draining backlash, Sublimation of Blood spell. Fix dancing weapons leaving mgrd incorrect if their weapon can't be generated. Breaks saves. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9173 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/ouch.cc')
-rw-r--r--crawl-ref/source/ouch.cc14
1 files changed, 13 insertions, 1 deletions
diff --git a/crawl-ref/source/ouch.cc b/crawl-ref/source/ouch.cc
index ea31b2e37c..56367fede5 100644
--- a/crawl-ref/source/ouch.cc
+++ b/crawl-ref/source/ouch.cc
@@ -844,6 +844,18 @@ void ouch(int dam, int death_source, kill_method_type death_type,
{
ASSERT(!crawl_state.arena);
+ if (dam != INSTANT_DEATH && you.species == SP_DEEP_DWARF)
+ {
+ // Deep Dwarves get to shave _any_ hp loss.
+ int shave = 1 + random2(2 + random2(1 + you.experience_level / 3));
+#ifdef DEBUG_DIAGNOSTICS
+ mprf(MSGCH_DIAGNOSTICS, "HP shaved: %d.", shave);
+#endif
+ dam -= shave;
+ if (dam <= 0)
+ return;
+ }
+
ait_hp_loss hpl(dam, death_type);
interrupt_activity(AI_HP_LOSS, &hpl);
@@ -856,7 +868,7 @@ void ouch(int dam, int death_source, kill_method_type death_type,
return;
}
- if (dam != INSTANT_DEATH) // that is, a "death" caused by hp loss {dlb}
+ if (dam != INSTANT_DEATH)
{
if (dam >= you.hp)
{