diff options
author | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-05-10 16:38:57 +0000 |
---|---|---|
committer | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-05-10 16:38:57 +0000 |
commit | 90ac0755a3ded561037b612fa7adbf293887e050 (patch) | |
tree | 71bf12b204b207c8c6bc143851b040bbf9fb69c9 /crawl-ref/source/ouch.cc | |
parent | a4ac31b1514c2eb7066379e79bfdd5985a7ddecb (diff) | |
download | crawl-ref-90ac0755a3ded561037b612fa7adbf293887e050.tar.gz crawl-ref-90ac0755a3ded561037b612fa7adbf293887e050.zip |
Level-files are now saved with subdungeon depths rather than absolute depths.
Breaks save compatibility resoundingly. The advantage of the change is that
ghosts dying in a branch will always be reloaded at the same depth in the
branch.
Fixed minor bug that could result in branch stairs taking you to different
places on successive visits.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1446 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/ouch.cc')
-rw-r--r-- | crawl-ref/source/ouch.cc | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/crawl-ref/source/ouch.cc b/crawl-ref/source/ouch.cc index 8e05aed8a8..fdac3faa45 100644 --- a/crawl-ref/source/ouch.cc +++ b/crawl-ref/source/ouch.cc @@ -845,17 +845,20 @@ void end_game( struct scorefile_entry &se ) { if (tmp_file_pairs[level][dungeon]) { - unlink(make_filename( you.your_name, level, dungeon, - LEVEL_DUNGEON, false ).c_str()); + unlink( + make_filename( you.your_name, level, + static_cast<branch_type>(dungeon), + LEVEL_DUNGEON, false ).c_str() ); } } } // temp levels, if any - unlink( make_filename( you.your_name, 0, 0, LEVEL_ABYSS, false ).c_str() ); - unlink( make_filename( you.your_name, 0, 0, + unlink( make_filename( you.your_name, 0, BRANCH_MAIN_DUNGEON, + LEVEL_ABYSS, false ).c_str() ); + unlink( make_filename( you.your_name, 0, BRANCH_MAIN_DUNGEON, LEVEL_PANDEMONIUM, false ).c_str() ); - unlink( make_filename( you.your_name, 0, 0, + unlink( make_filename( you.your_name, 0, BRANCH_MAIN_DUNGEON, LEVEL_LABYRINTH, false ).c_str() ); // create base file name |