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author | Johanna Ploog <j-p-e-g@users.sourceforge.net> | 2009-12-09 21:31:02 +0100 |
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committer | Johanna Ploog <j-p-e-g@users.sourceforge.net> | 2009-12-09 21:31:02 +0100 |
commit | b8f3c183df87ee55833ab561fa12ed324da5a913 (patch) | |
tree | 2be4120a6fc0053dc049ba066e68b1ebfe701a01 /crawl-ref/source/ouch.cc | |
parent | f4efe0a7c1422dede865ea5f9d8e2d96978b2f9f (diff) | |
download | crawl-ref-b8f3c183df87ee55833ab561fa12ed324da5a913.tar.gz crawl-ref-b8f3c183df87ee55833ab561fa12ed324da5a913.zip |
Make Xom sometimes (< 5% chance) revive the player after death.
The chance of this happening depends strongly on tension and mood, as well
as type of death. I also tried the normal protection from harm but I figure
it's more interesting this way. :D
Diffstat (limited to 'crawl-ref/source/ouch.cc')
-rw-r--r-- | crawl-ref/source/ouch.cc | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/crawl-ref/source/ouch.cc b/crawl-ref/source/ouch.cc index 432cc7b440..93eaacd48b 100644 --- a/crawl-ref/source/ouch.cc +++ b/crawl-ref/source/ouch.cc @@ -1130,7 +1130,7 @@ void ouch(int dam, int death_source, kill_method_type death_type, // Okay, you *didn't* escape death. you.reset_escaped_death(); - // Ensure some minimal information about Xom's involvment. + // Ensure some minimal information about Xom's involvement. if (aux == NULL || strlen(aux) == 0) { if (death_type != KILLED_BY_XOM) @@ -1139,6 +1139,12 @@ void ouch(int dam, int death_source, kill_method_type death_type, else if (strstr(aux, "Xom") == NULL) death_type = KILLED_BY_XOM; } + // Xom may still try to save your life. + else if (xom_saves_your_life(dam, death_source, death_type, aux, + see_source)) + { + return; + } #if WIZARD || DEBUG if (you.never_die) |