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authorRobert Vollmert <rvollmert@gmx.net>2009-11-09 22:44:43 +0100
committerRobert Vollmert <rvollmert@gmx.net>2009-11-09 23:21:41 +0100
commitf8d69cbe96b1bcb39b90554800a60d99c0a596f7 (patch)
tree331391fc0aac88b357e8a6fae173cb08c380fa98 /crawl-ref/source/ouch.cc
parent4faab1b80eaf21e1e12c41316d596fb5be45e79d (diff)
downloadcrawl-ref-f8d69cbe96b1bcb39b90554800a60d99c0a596f7.tar.gz
crawl-ref-f8d69cbe96b1bcb39b90554800a60d99c0a596f7.zip
Remove option draw_it from viewwindow.
The only use was just removed. Also move the draw check closer to where it's used.
Diffstat (limited to 'crawl-ref/source/ouch.cc')
-rw-r--r--crawl-ref/source/ouch.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/ouch.cc b/crawl-ref/source/ouch.cc
index 82fa411e66..3b81350a08 100644
--- a/crawl-ref/source/ouch.cc
+++ b/crawl-ref/source/ouch.cc
@@ -1287,7 +1287,7 @@ void end_game( scorefile_entry &se )
mpr("You die..."); // insert player name here? {dlb}
xom_death_message((kill_method_type) se.death_type);
flush_prev_message();
- viewwindow(true, false); // don't do for leaving/winning characters
+ viewwindow(false); // don't do for leaving/winning characters
if (Options.tutorial_left)
tutorial_death_screen();