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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-19 12:59:48 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-19 12:59:48 +0000
commitfada7cc9c6c230526a737d34e8f04cf22969b7f7 (patch)
treedd7146f60eac45627220860d5ab3289466f9d025 /crawl-ref/source/ouch.cc
parentda3bf95551a8e8ccc61035857608f6a1213ccf39 (diff)
downloadcrawl-ref-fada7cc9c6c230526a737d34e8f04cf22969b7f7.tar.gz
crawl-ref-fada7cc9c6c230526a737d34e8f04cf22969b7f7.zip
Fix 1996837: Allow equipping spellcasters with ammunition on generation.
Fix 1997179: Merge zombies correctly in the monster list. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5977 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/ouch.cc')
-rw-r--r--crawl-ref/source/ouch.cc24
1 files changed, 11 insertions, 13 deletions
diff --git a/crawl-ref/source/ouch.cc b/crawl-ref/source/ouch.cc
index 172fdc8088..588c4bdd8e 100644
--- a/crawl-ref/source/ouch.cc
+++ b/crawl-ref/source/ouch.cc
@@ -488,8 +488,8 @@ static void _expose_invent_to_element(beam_type flavour, int strength)
if (is_valid_item(you.inv[i])
&& (you.inv[i].base_type == target_class
- || (target_class == OBJ_FOOD
- && you.inv[i].base_type == OBJ_CORPSES)))
+ || target_class == OBJ_FOOD
+ && you.inv[i].base_type == OBJ_CORPSES))
{
if (player_item_conserve() && !one_chance_in(10))
continue;
@@ -634,7 +634,7 @@ void expose_player_to_element(beam_type flavour, int strength)
void lose_level()
{
- // because you.experience is unsigned long, if it's going to be -ve
+ // Because you.experience is unsigned long, if it's going to be -ve
// must die straightaway.
if (you.experience_level == 1)
{
@@ -758,10 +758,10 @@ static void xom_checks_damage(kill_method_type death_type,
xom_is_stimulated(255);
return;
}
- else if ((death_type != KILLED_BY_MONSTER && death_type != KILLED_BY_BEAM)
+ else if (death_type != KILLED_BY_MONSTER && death_type != KILLED_BY_BEAM
|| death_source < 0 || death_source >= MAX_MONSTERS)
{
- return ;
+ return;
}
int amusementvalue = 1;
@@ -875,7 +875,7 @@ void ouch( int dam, int death_source, kill_method_type death_type,
} // else hp <= 0
}
- // construct scorefile entry.
+ // Construct scorefile entry.
scorefile_entry se(dam, death_source, death_type, aux);
#ifdef WIZARD
@@ -913,8 +913,7 @@ void ouch( int dam, int death_source, kill_method_type death_type,
}
#endif // WIZARD
- //okay, so you're dead:
-
+ // Okay, so you're dead.
crawl_state.need_save = false;
crawl_state.updating_scores = true;
@@ -922,17 +921,17 @@ void ouch( int dam, int death_source, kill_method_type death_type,
se.death_description(scorefile_entry::DDV_NORMAL).c_str()),
true);
- // prevent bogus notes
+ // Prevent bogus notes.
activate_notes(false);
#ifdef SCORE_WIZARD_CHARACTERS
- // add this highscore to the score file.
+ // Add this highscore to the score file.
hiscores_new_entry(se);
logfile_new_entry(se);
#else
- // only add non-wizards to the score file.
- // never generate bones files of wizard characters -- bwr
+ // Only add non-wizards to the score file.
+ // Never generate bones files of wizard characters -- bwr
if (!you.wizard)
{
hiscores_new_entry(se);
@@ -945,7 +944,6 @@ void ouch( int dam, int death_source, kill_method_type death_type,
save_ghost();
}
}
-
#endif
end_game(se);