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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-18 21:31:22 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-18 21:31:22 +0000
commita6d89fbabb631ecbdcbb86c59aa70c28fd7da696 (patch)
treedeea069713bf8cbaf641f4804ff2024674c3b1a3 /crawl-ref/source/ouch.h
parentcff1172ef03ea196d3bf59557e983bd0ad6cb7cc (diff)
downloadcrawl-ref-a6d89fbabb631ecbdcbb86c59aa70c28fd7da696.tar.gz
crawl-ref-a6d89fbabb631ecbdcbb86c59aa70c28fd7da696.zip
Consolidate the player and monster draining functions in fight.cc, make
monster draining take multiple levels of negative energy resistance into account, and only set the necromancy conduct if draining actually took place, as with draining beams. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8551 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/ouch.h')
-rw-r--r--crawl-ref/source/ouch.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/ouch.h b/crawl-ref/source/ouch.h
index 8c4d88bd60..29fb02de8d 100644
--- a/crawl-ref/source/ouch.h
+++ b/crawl-ref/source/ouch.h
@@ -71,7 +71,7 @@ void ouch(int dam, int death_source, kill_method_type death_type,
void lose_level(void);
-void drain_exp(bool announce_full = true);
+bool drain_exp(bool announce_full = true);
bool expose_items_to_element(beam_type flavour, const coord_def& where,
int strength = 0);