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authornlanza <nlanza@c06c8d41-db1a-0410-9941-cceddc491573>2006-08-13 02:19:00 +0000
committernlanza <nlanza@c06c8d41-db1a-0410-9941-cceddc491573>2006-08-13 02:19:00 +0000
commitaa88fdd8c6ad2da5eb5bd933e2d53d56cd8c176f (patch)
treed0551b96eaebb5b55694579fb8dae4abc7a38407 /crawl-ref/source/ouch.h
parent2b32f164e6ca1c4b3d587789f6cf46f46fe02fe8 (diff)
downloadcrawl-ref-aa88fdd8c6ad2da5eb5bd933e2d53d56cd8c176f.tar.gz
crawl-ref-aa88fdd8c6ad2da5eb5bd933e2d53d56cd8c176f.zip
Clean up a mistake in the SVN import.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/ouch.h')
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1 files changed, 74 insertions, 0 deletions
diff --git a/crawl-ref/source/ouch.h b/crawl-ref/source/ouch.h
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+/*
+ * File: ouch.cc
+ * Summary: Functions used when Bad Things happen to the player.
+ * Written by: Linley Henzell
+ *
+ * Change History (most recent first):
+ *
+ * <2> 9/29/99 BCR Added the DEATH_NAME_LENGTH define
+ * It determines how many characters of
+ * a long player name are printed in
+ * the score list.
+ * <1> -/--/-- LRH Created
+ */
+
+
+#ifndef OUCH_H
+#define OUCH_H
+
+
+#define DEATH_NAME_LENGTH 10
+
+
+// last updated 12may2000 {dlb}
+/* ***********************************************************************
+ * called from: bang - beam - effects - spells
+ * *********************************************************************** */
+int check_your_resists(int hurted, int flavour);
+
+
+// last updated 12may2000 {dlb}
+/* ***********************************************************************
+ * called from: fight
+ * *********************************************************************** */
+void splash_with_acid(char acid_strength);
+
+
+// last updated 12may2000 {dlb}
+/* ***********************************************************************
+ * called from: fight
+ * *********************************************************************** */
+void weapon_acid(char acid_strength);
+
+
+// last updated 12may2000 {dlb}
+/* ***********************************************************************
+ * called from: acr - bang - beam - effects - fight - misc - spells -
+ * spells2
+ * *********************************************************************** */
+void scrolls_burn(char burn_strength, char target_class);
+
+
+// last updated 12may2000 {dlb}
+/* ***********************************************************************
+ * called from: acr - bang - beam - command - effects - fight - misc -
+ * ouch - output - religion - spells - spells2 - spells4
+ * *********************************************************************** */
+void ouch(int dam, int death_source, char death_type, const char *aux = NULL);
+
+
+// last updated 12may2000 {dlb}
+/* ***********************************************************************
+ * called from: decks - ouch
+ * *********************************************************************** */
+void lose_level(void);
+
+
+// last updated 12may2000 {dlb}
+/* ***********************************************************************
+ * called from: decks - fight - item_use - ouch - religion - spells
+ * *********************************************************************** */
+void drain_exp(void);
+
+
+#endif