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author | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-09-17 02:55:58 +0000 |
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committer | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-09-17 02:55:58 +0000 |
commit | 0bc00794625760f93f2d1fd20a78d02aaa7299f9 (patch) | |
tree | 871ae18ee6f478dc7c331bf95011a9efa183a6fc /crawl-ref/source/output.cc | |
parent | 27a123d67702ee2b24b29df5374cb9a95f53d5af (diff) | |
download | crawl-ref-0bc00794625760f93f2d1fd20a78d02aaa7299f9.tar.gz crawl-ref-0bc00794625760f93f2d1fd20a78d02aaa7299f9.zip |
A handful of new game options:
menu_colour_prefix_id, if set to true, causes the identification state
of an object to be prefixed to the string menu colour regexes are
matched against (but does not alter the string displayed on the screen).
menu_colour_prefix_class, if set to true, prefixes the object's base type
to the string menu colour regexes are matched against.
user_note_prefix can be set to a string which will be prefixed to
manual user notes when they are displayed, to make them easier to find.
detailed_hunger, if set to true, will cause three new informational-only
hunger states to be displayed: near starving, very hungry and very full.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2121 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/output.cc')
-rw-r--r-- | crawl-ref/source/output.cc | 90 |
1 files changed, 70 insertions, 20 deletions
diff --git a/crawl-ref/source/output.cc b/crawl-ref/source/output.cc index 5f080bf755..8a61126fc1 100644 --- a/crawl-ref/source/output.cc +++ b/crawl-ref/source/output.cc @@ -334,7 +334,8 @@ void print_stats(void) const item_def& wpn = you.inv[you.equip[EQ_WEAPON]]; textcolor(wpn.colour); - const int prefcol = menu_colour(wpn.name(DESC_INVENTORY)); + const std::string prefix = menu_colour_item_prefix(wpn); + const int prefcol = menu_colour(wpn.name(DESC_INVENTORY), prefix); if (prefcol != -1) textcolor(prefcol); @@ -390,30 +391,79 @@ void print_stats(void) break; } - switch (you.hunger_state) + if (Options.detailed_hunger) { - case HS_ENGORGED: - textcolor( LIGHTGREEN ); - cprintf( "Engorged" ); - break; + switch (you.hunger_state) + { + case HS_ENGORGED: + textcolor( LIGHTGREEN ); + cprintf( "Engorged" ); + break; - case HS_FULL: - textcolor( GREEN ); - cprintf( "Full" ); - break; + case HS_VERY_FULL: + textcolor( GREEN ); + cprintf( "Very Full" ); + break; - case HS_SATIATED: - break; + case HS_FULL: + textcolor( GREEN ); + cprintf( "Full" ); + break; - case HS_HUNGRY: - textcolor( YELLOW ); - cprintf( "Hungry" ); - break; + case HS_SATIATED: + break; - case HS_STARVING: - textcolor( RED ); - cprintf( "Starving" ); - break; + case HS_HUNGRY: + textcolor( YELLOW ); + cprintf( "Hungry" ); + break; + + case HS_VERY_HUNGRY: + textcolor( YELLOW ); + cprintf( "Very Hungry" ); + break; + + case HS_NEAR_STARVING: + textcolor( YELLOW ); + cprintf( "Near Starving" ); + break; + + case HS_STARVING: + textcolor( RED ); + cprintf( "Starving" ); + break; + } + } + else + { + switch (you.hunger_state) + { + case HS_ENGORGED: + textcolor( LIGHTGREEN ); + cprintf( "Engorged" ); + break; + + case HS_VERY_FULL: + case HS_FULL: + textcolor( GREEN ); + cprintf( "Full" ); + break; + + case HS_SATIATED: + break; + + case HS_HUNGRY: + case HS_VERY_HUNGRY: + case HS_NEAR_STARVING: + textcolor( YELLOW ); + cprintf( "Hungry" ); + break; + + case HS_STARVING: + textcolor( RED ); + cprintf( "Starving" ); + break; + } } textcolor( LIGHTGREY ); |