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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-17 05:01:24 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-17 05:01:24 +0000
commit12e8a8922368a4bd47be85a418785ec0d9318392 (patch)
tree6466431c3918ad72b25f3ee5a8b429e6707f6589 /crawl-ref/source/output.cc
parent7ea8464463a1b0997287f51c734a5f3ebb4e4f64 (diff)
downloadcrawl-ref-12e8a8922368a4bd47be85a418785ec0d9318392.tar.gz
crawl-ref-12e8a8922368a4bd47be85a418785ec0d9318392.zip
Fix information leak about monster damage levels for monsters with no
damage messages in the "V" screen. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8489 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/output.cc')
-rw-r--r--crawl-ref/source/output.cc8
1 files changed, 5 insertions, 3 deletions
diff --git a/crawl-ref/source/output.cc b/crawl-ref/source/output.cc
index a055aaa186..47b7f913f7 100644
--- a/crawl-ref/source/output.cc
+++ b/crawl-ref/source/output.cc
@@ -1483,10 +1483,12 @@ static void _print_next_monster_desc(const std::vector<monster_pane_info>& mons,
// Print an "icon" representing damage level.
const monsters *mon = mons[start].m_mon;
std::string damage_desc;
+
mon_dam_level_type damage_level;
- if (!monster_descriptor(mon->type, MDSC_NOMSG_WOUNDS))
- mons_get_damage_level(mon, damage_desc, damage_level);
- else
+ mons_get_damage_level(mon, damage_desc, damage_level);
+
+ // If no messages about wounds, don't display damage level either.
+ if (monster_descriptor(mon->type, MDSC_NOMSG_WOUNDS))
damage_level = MDAM_OKAY;
int dam_color;