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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-09-13 16:04:24 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-09-13 16:04:24 +0000
commit280d409759be7af8b54366f07ccba17348ea24f9 (patch)
tree99b931599c7a6544a9c9b3f4aeb7d9c99752b5d9 /crawl-ref/source/output.cc
parent8b4a043aa12cf1492ff94b0ef071afce5997dff2 (diff)
downloadcrawl-ref-280d409759be7af8b54366f07ccba17348ea24f9.tar.gz
crawl-ref-280d409759be7af8b54366f07ccba17348ea24f9.zip
Commit several patches:
* patch 2849505 by weyrava: make submerged monsters use the correct colour * patch 2857771 by caotto: another Feawn update * patch 2838771 by camedo: add potions of brilliance/agility * BR 2841651 by bookofjude: allow Merfolk to control-tele into deep water Now we need tiles for the new potions! git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10669 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/output.cc')
-rw-r--r--crawl-ref/source/output.cc16
1 files changed, 13 insertions, 3 deletions
diff --git a/crawl-ref/source/output.cc b/crawl-ref/source/output.cc
index a83da80817..463a68c71c 100644
--- a/crawl-ref/source/output.cc
+++ b/crawl-ref/source/output.cc
@@ -388,7 +388,9 @@ short _get_stat_colour(stat_type stat)
// Stat is magically increased.
if (you.duration[DUR_DIVINE_STAMINA]
- || stat == STAT_STRENGTH && you.duration[DUR_MIGHT])
+ || stat == STAT_STRENGTH && you.duration[DUR_MIGHT]
+ || stat == STAT_INTELLIGENCE && you.duration[DUR_BRILLIANCE]
+ || stat == STAT_DEXTERITY && you.duration[DUR_AGILITY])
{
return (LIGHTBLUE); // no end of effect warning
}
@@ -1919,8 +1921,10 @@ static std::vector<formatted_string> _get_overview_stats()
const bool boosted_mp = you.duration[DUR_DIVINE_VIGOUR];
const bool boosted_str = you.duration[DUR_DIVINE_STAMINA]
|| you.duration[DUR_MIGHT];
- const bool boosted_int = you.duration[DUR_DIVINE_STAMINA];
- const bool boosted_dex = you.duration[DUR_DIVINE_STAMINA];
+ const bool boosted_int = you.duration[DUR_DIVINE_STAMINA]
+ || you.duration[DUR_BRILLIANCE];
+ const bool boosted_dex = you.duration[DUR_DIVINE_STAMINA]
+ || you.duration[DUR_AGILITY];
if (!player_rotted())
{
@@ -2422,6 +2426,12 @@ std::string _status_mut_abilities()
if (you.duration[DUR_MIGHT])
status.push_back("mighty");
+ if (you.duration[DUR_BRILLIANCE])
+ status.push_back("brilliance");
+
+ if (you.duration[DUR_AGILITY])
+ status.push_back("agile");
+
if (you.duration[DUR_DIVINE_VIGOUR])
status.push_back("divinely vigorous");