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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-25 11:07:45 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-25 11:07:45 +0000
commit9371f3c245e64e9556ddf7203142fd315a5a982a (patch)
treecc59e4f4476474cf37a1aa1d7b27b60f5d2076d6 /crawl-ref/source/output.cc
parentbbfe87d892a69f1d841ce84375993417a7e4b4c8 (diff)
downloadcrawl-ref-9371f3c245e64e9556ddf7203142fd315a5a982a.tar.gz
crawl-ref-9371f3c245e64e9556ddf7203142fd315a5a982a.zip
Tiles:
* Fix cursed wielded weapons being throwable. (Whoops!) * Improve logic for mouse-over information in inventory. Add Confusing Touch ("Touch") and Sure Blade ("Blade") to the status output. I've moved BWpn into line 3 to make space for the others. Still, the status can get positively cluttered. Apply coding convention to static methods in output.cc. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3872 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/output.cc')
-rw-r--r--crawl-ref/source/output.cc251
1 files changed, 137 insertions, 114 deletions
diff --git a/crawl-ref/source/output.cc b/crawl-ref/source/output.cc
index a039b5099d..ee5fa16d7f 100644
--- a/crawl-ref/source/output.cc
+++ b/crawl-ref/source/output.cc
@@ -48,7 +48,7 @@
#endif
#include "view.h"
-static int bad_ench_colour( int lvl, int orange, int red )
+static int _bad_ench_colour( int lvl, int orange, int red )
{
if (lvl > red)
return (RED);
@@ -58,7 +58,7 @@ static int bad_ench_colour( int lvl, int orange, int red )
return (YELLOW);
}
-static void dur_colour( int colour, bool running_out )
+static void _dur_colour( int colour, bool running_out )
{
if (running_out)
textcolor( colour );
@@ -110,19 +110,19 @@ void update_turn_count()
}
#ifdef USE_TILE
-int draw_colour_bar(int val, int max_val, int old_val, int old_disp,
- int ox, int oy, unsigned short default_colour,
- unsigned short change_colour, unsigned short empty_colour)
-
+static int _draw_colour_bar(int val, int max_val, int old_val, int old_disp,
+ int ox, int oy, unsigned short default_colour,
+ unsigned short change_colour,
+ unsigned short empty_colour)
{
+ ASSERT(val <= max_val);
+
if (max_val <= 0)
- {
return -1;
- }
- // Don't redraw colour bars during running/resting
- // *unless* we'll stop doing so after that
- if (you.running > 1 && is_resting() && val != max_val)
+ // Don't redraw colour bars while resting
+ // *unless* we'll stop doing so right after that
+ if (you.running >= 2 && is_resting() && val != max_val)
return -1;
const int width = crawl_view.hudsz.x - ox - 1;
@@ -158,8 +158,8 @@ void draw_mp_bar(int val, int max_val)
static int old_val = 0;
static int old_disp = 0;
- old_disp = draw_colour_bar(val, max_val, old_val, old_disp, ox, oy,
- default_colour, change, empty);
+ old_disp = _draw_colour_bar(val, max_val, old_val, old_disp, ox, oy,
+ default_colour, change, empty);
old_val = val;
}
@@ -174,12 +174,12 @@ void draw_hp_bar(int val, int max_val)
static int old_val = 0;
static int old_disp = 0;
- old_disp = draw_colour_bar(val, max_val, old_val, old_disp, ox, oy,
- default_colour, change, empty);
+ old_disp = _draw_colour_bar(val, max_val, old_val, old_disp, ox, oy,
+ default_colour, change, empty);
old_val = val;
}
-static int count_digits(int val)
+static int _count_digits(int val)
{
if (val > 999)
return 4;
@@ -191,7 +191,7 @@ static int count_digits(int val)
}
#endif
-static std::string describe_hunger()
+static std::string _describe_hunger()
{
bool vamp = (you.species == SP_VAMPIRE);
@@ -241,8 +241,8 @@ static void _print_stats_mp()
cprintf("/%d", you.max_magic_points );
#ifdef USE_TILE
- int col = count_digits(you.magic_points) +
- count_digits(you.max_magic_points) + 1;
+ int col = _count_digits(you.magic_points)
+ + _count_digits(you.max_magic_points) + 1;
for (int i = 12-col; i > 0; i--)
cprintf(" ");
draw_mp_bar(you.magic_points, you.max_magic_points);
@@ -282,9 +282,9 @@ static void _print_stats_hp()
cprintf( " (%d)", max_max_hp );
#ifdef USE_TILE
- int col = count_digits(you.hp)+count_digits(you.hp_max) + 1;
+ int col = _count_digits(you.hp) + _count_digits(you.hp_max) + 1;
if (max_max_hp != you.hp_max)
- col += count_digits(max_max_hp) + 3;
+ col += _count_digits(max_max_hp) + 3;
for (int i = 15-col; i > 0; i--)
cprintf(" ");
draw_hp_bar(you.hp, you.hp_max);
@@ -374,7 +374,7 @@ static void _print_stats_ac()
cgotoxy(5, 5, GOTO_STAT);
if (you.duration[DUR_STONEMAIL])
- dur_colour( BLUE, (you.duration[DUR_STONEMAIL] <= 6) );
+ _dur_colour( BLUE, (you.duration[DUR_STONEMAIL] <= 6) );
else if (you.duration[DUR_ICY_ARMOUR] || you.duration[DUR_STONESKIN])
textcolor( LIGHTBLUE ); // no end of effect warning
@@ -512,7 +512,7 @@ static void _print_stats_line1()
textcolor( RED );
break;
}
- const std::string state = describe_hunger();
+ const std::string state = _describe_hunger();
if (!state.empty())
cprintf(state.c_str());
@@ -525,8 +525,8 @@ static void _print_stats_line1()
}
// For colors, see comment at _print_stats_line1
-// Prints pray, holy, teleport, regen, insulation, fly/lev, invis, silence,
-// breath, bargain, sage
+// Prints: pray, holy, teleport, regen, insulation, fly/lev, invis, silence,
+// conf. touch, bargain, sage
static void _print_stats_line2()
{
cgotoxy(1, 16, GOTO_STAT);
@@ -542,7 +542,7 @@ static void _print_stats_line2()
if (you.duration[DUR_REPEL_UNDEAD])
{
- dur_colour( LIGHTGREY, (you.duration[DUR_REPEL_UNDEAD] <= 4) );
+ _dur_colour( LIGHTGREY, (you.duration[DUR_REPEL_UNDEAD] <= 4) );
cprintf( "Holy " );
}
@@ -555,24 +555,24 @@ static void _print_stats_line2()
if (you.duration[DUR_DEFLECT_MISSILES])
{
- dur_colour( MAGENTA, (you.duration[DUR_DEFLECT_MISSILES] <= 6) );
+ _dur_colour( MAGENTA, (you.duration[DUR_DEFLECT_MISSILES] <= 6) );
cprintf( "DMsl " );
}
else if (you.duration[DUR_REPEL_MISSILES])
{
- dur_colour( BLUE, (you.duration[DUR_REPEL_MISSILES] <= 6) );
+ _dur_colour( BLUE, (you.duration[DUR_REPEL_MISSILES] <= 6) );
cprintf( "RMsl " );
}
if (you.duration[DUR_REGENERATION])
{
- dur_colour( BLUE, (you.duration[DUR_REGENERATION] <= 6) );
+ _dur_colour( BLUE, (you.duration[DUR_REGENERATION] <= 6) );
cprintf( "Regen " );
}
if (you.duration[DUR_INSULATION])
{
- dur_colour( BLUE, (you.duration[DUR_INSULATION] <= 6) );
+ _dur_colour( BLUE, (you.duration[DUR_INSULATION] <= 6) );
cprintf( "Ins " );
}
@@ -582,57 +582,59 @@ static void _print_stats_line2()
if (wearing_amulet( AMU_CONTROLLED_FLIGHT ))
{
- dur_colour( you.light_flight()? BLUE : MAGENTA,
+ _dur_colour( you.light_flight()? BLUE : MAGENTA,
(you.duration[DUR_LEVITATION] <= 10 && !perm) );
cprintf( "Fly " );
}
else
{
- dur_colour(BLUE, (you.duration[DUR_LEVITATION] <= 10 && !perm));
+ _dur_colour(BLUE, (you.duration[DUR_LEVITATION] <= 10 && !perm));
cprintf( "Lev " );
}
}
if (you.duration[DUR_INVIS])
{
- dur_colour( BLUE, (you.duration[DUR_INVIS] <= 6) );
+ _dur_colour( BLUE, (you.duration[DUR_INVIS] <= 6) );
cprintf( "Invis " );
}
if (you.duration[DUR_SILENCE])
{
- dur_colour( BLUE, (you.duration[DUR_SILENCE] <= 5) );
+ _dur_colour( BLUE, (you.duration[DUR_SILENCE] <= 5) );
cprintf( "Sil " );
}
- // Perhaps this should be reversed to show when it can be used?
- // In that case, it should be probably be GREEN, and we'd have
- // to check to see if the player does have a breath weapon. -- bwr
- if (you.duration[DUR_BREATH_WEAPON] &&
- wherex() < get_number_of_cols() - 5)
+ if (you.duration[DUR_CONFUSING_TOUCH]
+ && wherex() < get_number_of_cols() - 5)
{
- textcolor( YELLOW ); // no warning
- cprintf( "BWpn " );
+ _dur_colour( BLUE, (you.duration[DUR_SILENCE] <= 20) );
+ cprintf("Touch");
}
-
+
if (you.duration[DUR_BARGAIN] && wherex() < get_number_of_cols() - 5)
{
- dur_colour( BLUE, (you.duration[DUR_BARGAIN] <= 15) );
+ _dur_colour( BLUE, (you.duration[DUR_BARGAIN] <= 15) );
cprintf( "Brgn " );
}
if (you.duration[DUR_SAGE] && wherex() < get_number_of_cols() - 5)
{
- dur_colour( BLUE, (you.duration[DUR_SAGE] <= 15) );
+ _dur_colour( BLUE, (you.duration[DUR_SAGE] <= 15) );
cprintf( "Sage " );
}
+ if (you.duration[DUR_SURE_BLADE] && wherex() < get_number_of_cols() - 5)
+ {
+ textcolor( BLUE );
+ cprintf( "Blade " );
+ }
textcolor( LIGHTGREY );
}
// For colors, see comment at _print_stats_line1
-// Prints confused, beheld, fire, poison, disease, rot,
-// held, glow, swift, fast, slow
+// Prints confused, beheld, fire, poison, disease, rot, held, glow,
+// swift, fast, slow, breath
static void _print_stats_line3()
{
cgotoxy(1, 17, GOTO_STAT);
@@ -668,19 +670,19 @@ static void _print_stats_line3()
// We skip marking "quite" poisoned and instead mark the
// levels where the rules for dealing poison damage change
// significantly. See acr.cc for that code. -- bwr
- textcolor( bad_ench_colour( you.duration[DUR_POISONING], 5, 10 ) );
+ textcolor( _bad_ench_colour( you.duration[DUR_POISONING], 5, 10 ) );
cprintf( "Pois " );
}
if (you.disease)
{
- textcolor( bad_ench_colour( you.disease, 40, 120 ) );
+ textcolor( _bad_ench_colour( you.disease, 40, 120 ) );
cprintf( "Sick " );
}
if (you.rotting)
{
- textcolor( bad_ench_colour( you.rotting, 4, 8 ) );
+ textcolor( _bad_ench_colour( you.rotting, 4, 8 ) );
cprintf( "Rot " );
}
@@ -692,16 +694,15 @@ static void _print_stats_line3()
if (you.backlit())
{
- textcolor(
- you.magic_contamination > 5 ?
- bad_ench_colour( you.magic_contamination, 15, 25 )
- : LIGHTBLUE );
+ textcolor(you.magic_contamination > 5 ?
+ _bad_ench_colour( you.magic_contamination, 15, 25 )
+ : LIGHTBLUE );
cprintf( "Glow " );
}
if (you.duration[DUR_SWIFTNESS])
{
- dur_colour( BLUE, (you.duration[DUR_SWIFTNESS] <= 6) );
+ _dur_colour( BLUE, (you.duration[DUR_SWIFTNESS] <= 6) );
cprintf( "Swift " );
}
@@ -712,13 +713,23 @@ static void _print_stats_line3()
}
else if (you.duration[DUR_HASTE] && !you.duration[DUR_SLOW])
{
- dur_colour( BLUE, (you.duration[DUR_HASTE] <= 6) );
+ _dur_colour( BLUE, (you.duration[DUR_HASTE] <= 6) );
cprintf( "Fast" );
}
+ // Perhaps this should be reversed to show when it can be used?
+ // In that case, it should be probably be GREEN, and we'd have
+ // to check to see if the player does have a breath weapon. -- bwr
+ if (you.duration[DUR_BREATH_WEAPON] && wherex() < get_number_of_cols() - 5)
+ {
+ textcolor( YELLOW ); // no warning
+ cprintf( "BWpn " );
+ }
+
textcolor( LIGHTGREY );
}
+#ifndef USE_TILE
static int _average_hp(const monsters* mon)
{
const monsterentry* me = get_monster_data(mon->type);
@@ -735,18 +746,22 @@ _by_attitude_and_experience(const monsters* m1, const monsters* m2)
// will break saves a little bit though.
const mon_attitude_type a1 = mons_attitude(m1);
const mon_attitude_type a2 = mons_attitude(m2);
- if (a1 < a2) return true;
- else if (a1 > a2) return false;
+ if (a1 < a2)
+ return true;
+ else if (a1 > a2)
+ return false;
// sort by difficulty... but want to avoid information leaks too. Hm.
const int xp1 = _average_hp(m1);
const int xp2 = _average_hp(m2);
- if (xp1 > xp2) return true;
- else if (xp1 < xp2) return false;
+ if (xp1 > xp2)
+ return true;
+ else if (xp1 < xp2)
+ return false;
// This last so monsters of the same type clump together
- if (m1->type < m2->type) return true;
- else if (m1->type > m2->type) return false;
+ if (m1->type < m2->type)
+ return true;
return false;
}
@@ -791,15 +806,17 @@ _print_next_monster_desc(const std::vector<monsters*>& mons, int& start)
}
#if DEBUG_DIAGNOSTICS
- cprintf(" av%d %d/%d", _average_hp(mon), mon->hit_points, mon->max_hit_points);
+ cprintf(" av%d %d/%d", _average_hp(mon), mon->hit_points,
+ mon->max_hit_points);
#endif
// Friendliness -- maybe use color instead?
{
const mon_attitude_type att = mons_attitude(mon);
- switch (att) {
- case ATT_FRIENDLY: cprintf(" (friendly)"); break;
- case ATT_NEUTRAL: cprintf(" (neutral)"); break;
+ switch (att)
+ {
+ case ATT_FRIENDLY: cprintf(" (friendly)"); break;
+ case ATT_NEUTRAL: cprintf(" (neutral)"); break;
case ATT_HOSTILE: /*cprintf(" (hostile)")*/; break;
}
}
@@ -829,9 +846,7 @@ static void _print_stats_monster_pane()
std::sort(mons.begin(), mons.end(), _by_attitude_and_experience);
// Print the monsters!
- for (int i_print = 0, i_mons=0;
- i_print < max_print;
- ++ i_print)
+ for (int i_print = 0, i_mons=0; i_print < max_print; ++i_print)
{
// i_mons is incremented by _print_next_monster_desc
cgotoxy(1, start_row+i_print, GOTO_MLIST);
@@ -843,6 +858,7 @@ static void _print_stats_monster_pane()
}
}
}
+#endif
void print_stats(void)
{
@@ -968,10 +984,13 @@ const char *equip_slot_to_name(int equip)
if (equip == EQ_BOOTS &&
(you.species == SP_CENTAUR || you.species == SP_NAGA))
+ {
return "Barding";
+ }
if (equip < 0 || equip >= NUM_EQUIP)
return "";
+
return s_equip_slot_names[equip];
}
@@ -985,8 +1004,10 @@ int equip_name_to_slot(const char *s)
return -1;
}
-static const char* determine_color_string( int level ) {
- switch ( level ) {
+static const char* _determine_color_string( int level )
+{
+ switch ( level )
+ {
case 3:
case 2:
return "<lightgreen>";
@@ -1002,6 +1023,7 @@ static const char* determine_color_string( int level ) {
}
}
+// old overview screen, now only used for dumping
std::vector<formatted_string> get_full_detail(bool calc_unid, long sc)
{
char buf[1000];
@@ -1143,11 +1165,11 @@ std::vector<formatted_string> get_full_detail(bool calc_unid, long sc)
"%sLife Prot.: %s\n"
"%sRes.Poison: %s\n"
"%sRes.Elec. : %s\n",
- determine_color_string(rfire), itosym3(rfire),
- determine_color_string(rcold), itosym3(rcold),
- determine_color_string(rlife), itosym3(rlife),
- determine_color_string(rpois), itosym1(rpois),
- determine_color_string(relec), itosym1(relec));
+ _determine_color_string(rfire), itosym3(rfire),
+ _determine_color_string(rcold), itosym3(rcold),
+ _determine_color_string(rlife), itosym3(rlife),
+ _determine_color_string(rpois), itosym1(rpois),
+ _determine_color_string(relec), itosym1(relec));
cols.add_formatted(1, buf, false);
const int rsust = player_sust_abil(calc_unid);
@@ -1160,10 +1182,10 @@ std::vector<formatted_string> get_full_detail(bool calc_unid, long sc)
"%sRes.Mut. : %s\n"
"%sRes.Slow : %s\n"
"%sClarity : %s\n \n",
- determine_color_string(rsust), itosym1(rsust),
- determine_color_string(rmuta), itosym1(rmuta),
- determine_color_string(rslow), itosym1(rslow),
- determine_color_string(rclar), itosym1(rclar));
+ _determine_color_string(rsust), itosym1(rsust),
+ _determine_color_string(rmuta), itosym1(rmuta),
+ _determine_color_string(rslow), itosym1(rslow),
+ _determine_color_string(rclar), itosym1(rclar));
cols.add_formatted(1, buf, true);
{
@@ -1218,10 +1240,10 @@ std::vector<formatted_string> get_full_detail(bool calc_unid, long sc)
"%sWarding : %s\n"
"%sConserve : %s\n"
"%sRes.Corr. : %s\n",
- determine_color_string(rinvi), itosym1(rinvi),
- determine_color_string(rward), itosym1(rward),
- determine_color_string(rcons), itosym1(rcons),
- determine_color_string(rcorr), itosym1(rcorr));
+ _determine_color_string(rinvi), itosym1(rinvi),
+ _determine_color_string(rward), itosym1(rward),
+ _determine_color_string(rcons), itosym1(rcons),
+ _determine_color_string(rcorr), itosym1(rcorr));
cols.add_formatted(2, buf, false);
int saplevel = you.mutation[MUT_SAPROVOROUS];
@@ -1239,19 +1261,21 @@ std::vector<formatted_string> get_full_detail(bool calc_unid, long sc)
postgourmand = itosym3(saplevel);
}
snprintf(buf, sizeof buf, "%s%s%s",
- determine_color_string(saplevel), pregourmand, postgourmand);
+ _determine_color_string(saplevel), pregourmand, postgourmand);
cols.add_formatted(2, buf, false);
cols.add_formatted(2, " \n", false);
if ( scan_randarts(RAP_PREVENT_TELEPORTATION, calc_unid) )
+ {
snprintf(buf, sizeof buf, "%sPrev.Telep.: %s",
- determine_color_string(-1), itosym1(1));
+ _determine_color_string(-1), itosym1(1));
+ }
else
{
const int rrtel = !!player_teleport(calc_unid);
snprintf(buf, sizeof buf, "%sRnd.Telep. : %s",
- determine_color_string(rrtel), itosym1(rrtel));
+ _determine_color_string(rrtel), itosym1(rrtel));
}
cols.add_formatted(2, buf, false);
@@ -1262,20 +1286,19 @@ std::vector<formatted_string> get_full_detail(bool calc_unid, long sc)
"%sCtrl.Telep.: %s\n"
"%sLevitation : %s\n"
"%sCtrl.Flight: %s\n",
- determine_color_string(rctel), itosym1(rctel),
- determine_color_string(rlevi), itosym1(rlevi),
- determine_color_string(rcfli), itosym1(rcfli));
+ _determine_color_string(rctel), itosym1(rctel),
+ _determine_color_string(rlevi), itosym1(rlevi),
+ _determine_color_string(rcfli), itosym1(rcfli));
cols.add_formatted(2, buf, false);
return cols.formatted_lines();
}
-static std::string status_mut_abilities(void);
+static std::string _status_mut_abilities(void);
// helper for print_overview_screen
-static void _print_overview_screen_equip(
- column_composer& cols,
- std::vector<char>& equip_chars)
+static void _print_overview_screen_equip(column_composer& cols,
+ std::vector<char>& equip_chars)
{
const int e_order[] =
{
@@ -1538,14 +1561,14 @@ void print_overview_screen()
"%sSust.Abil.: %s\n"
"%sRes.Mut. : %s\n"
"%sRes.Slow : %s\n",
- determine_color_string(rfire), itosym3(rfire),
- determine_color_string(rcold), itosym3(rcold),
- determine_color_string(rlife), itosym3(rlife),
- determine_color_string(rpois), itosym1(rpois),
- determine_color_string(relec), itosym1(relec),
- determine_color_string(rsust), itosym1(rsust),
- determine_color_string(rmuta), itosym1(rmuta),
- determine_color_string(rslow), itosym1(rslow));
+ _determine_color_string(rfire), itosym3(rfire),
+ _determine_color_string(rcold), itosym3(rcold),
+ _determine_color_string(rlife), itosym3(rlife),
+ _determine_color_string(rpois), itosym1(rpois),
+ _determine_color_string(relec), itosym1(relec),
+ _determine_color_string(rsust), itosym1(rsust),
+ _determine_color_string(rmuta), itosym1(rmuta),
+ _determine_color_string(rslow), itosym1(rslow));
cols.add_formatted(0, buf, false);
int saplevel = you.mutation[MUT_SAPROVOROUS];
@@ -1563,7 +1586,7 @@ void print_overview_screen()
postgourmand = itosym3(saplevel);
}
snprintf(buf, sizeof buf, "%s%s%s",
- determine_color_string(saplevel), pregourmand, postgourmand);
+ _determine_color_string(saplevel), pregourmand, postgourmand);
cols.add_formatted(0, buf, false);
@@ -1581,21 +1604,21 @@ void print_overview_screen()
"%sRes.Corr. : %s\n"
"%sClarity : %s\n"
"\n",
- determine_color_string(rinvi), itosym1(rinvi),
- determine_color_string(rward), itosym1(rward),
- determine_color_string(rcons), itosym1(rcons),
- determine_color_string(rcorr), itosym1(rcorr),
- determine_color_string(rclar), itosym1(rclar));
+ _determine_color_string(rinvi), itosym1(rinvi),
+ _determine_color_string(rward), itosym1(rward),
+ _determine_color_string(rcons), itosym1(rcons),
+ _determine_color_string(rcorr), itosym1(rcorr),
+ _determine_color_string(rclar), itosym1(rclar));
cols.add_formatted(1, buf, false);
if ( scan_randarts(RAP_PREVENT_TELEPORTATION, calc_unid) )
snprintf(buf, sizeof buf, "\n%sPrev.Telep.: %s",
- determine_color_string(-1), itosym1(1));
+ _determine_color_string(-1), itosym1(1));
else
{
const int rrtel = !!player_teleport(calc_unid);
snprintf(buf, sizeof buf, "\n%sRnd.Telep. : %s",
- determine_color_string(rrtel), itosym1(rrtel));
+ _determine_color_string(rrtel), itosym1(rrtel));
}
cols.add_formatted(1, buf, false);
@@ -1606,9 +1629,9 @@ void print_overview_screen()
"%sCtrl.Telep.: %s\n"
"%sLevitation : %s\n"
"%sCtrl.Flight: %s\n",
- determine_color_string(rctel), itosym1(rctel),
- determine_color_string(rlevi), itosym1(rlevi),
- determine_color_string(rcfli), itosym1(rcfli));
+ _determine_color_string(rctel), itosym1(rctel),
+ _determine_color_string(rlevi), itosym1(rlevi),
+ _determine_color_string(rcfli), itosym1(rcfli));
cols.add_formatted(1, buf, false);
std::vector<char> equip_chars;
@@ -1627,7 +1650,7 @@ void print_overview_screen()
overview.add_text(" ");
- overview.add_text(status_mut_abilities());
+ overview.add_text(_status_mut_abilities());
while (true)
{
@@ -1647,7 +1670,7 @@ void print_overview_screen()
// creates rows of short descriptions for current
// status, mutations and abilities
-std::string status_mut_abilities()
+std::string _status_mut_abilities()
{
//----------------------------
// print status information