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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-07-14 23:29:19 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-07-14 23:29:19 +0000
commit94002884ec345eb4e7d6680d6ce26c9b3b0a245a (patch)
tree2823754e89885a73fb83dd1c0ea07b76e88e3a6d /crawl-ref/source/output.cc
parent3b818666ded14091b0ad01215b66fe1fccf2a2d6 (diff)
downloadcrawl-ref-94002884ec345eb4e7d6680d6ce26c9b3b0a245a.tar.gz
crawl-ref-94002884ec345eb4e7d6680d6ce26c9b3b0a245a.zip
Vampires, yay! Credit mostly goes to Jarmo, though
there are a few traces of things I've changed (that I've included and then commented out). There's still lots of stuff to be added, but they should be playable right now. I notice that their vampiric bite attack needs to be made more probable. Feel free to comment on anything that looks weird, is plain wrong, or goes against the spirit of Crawl/Stonesoup. Positive feedback will be appreciated as well. :) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1870 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/output.cc')
-rw-r--r--crawl-ref/source/output.cc33
1 files changed, 31 insertions, 2 deletions
diff --git a/crawl-ref/source/output.cc b/crawl-ref/source/output.cc
index d27962dc0e..1480f03cfc 100644
--- a/crawl-ref/source/output.cc
+++ b/crawl-ref/source/output.cc
@@ -1318,8 +1318,15 @@ std::string status_mut_abilities()
if (you.duration[DUR_PRAYER])
text += "praying, ";
- if (you.duration[DUR_REGENERATION])
+ if (you.duration[DUR_REGENERATION]
+ && (you.species != SP_VAMPIRE || you.hunger_state >= HS_HUNGRY)
+ || you.species == SP_VAMPIRE && you.hunger_state == HS_FULL)
+ {
+ if (you.disease)
+ text += "recuperating, ";
+ else
text += "regenerating, ";
+ }
// not used as resistance part already says so
// if (you.duration[DUR_INSULATION])
@@ -1456,12 +1463,21 @@ std::string status_mut_abilities()
text += info;
+ if (you.disease
+ || you.species == SP_VAMPIRE && you.hunger_state < HS_HUNGRY)
+ {
+ text += "non-regenerating";
+ }
+
switch (you.attribute[ATTR_TRANSFORMATION])
{
case TRAN_SPIDER:
text += "\nYou are in spider-form.";
break;
- case TRAN_BLADE_HANDS:
+ case TRAN_BAT:
+ text += "\nYou are in bat-form.";
+ break;
+ case TRAN_BLADE_HANDS:
text += "\nYou have blades for hands.";
break;
case TRAN_STATUE:
@@ -1660,6 +1676,10 @@ std::string status_mut_abilities()
have_any = true;
break;
+ case SP_VAMPIRE:
+ text += "sharp teeth 3";
+ have_any = true;
+ break;
default:
break;
} //end switch - innate abilities
@@ -2046,6 +2066,15 @@ std::string status_mut_abilities()
text += "hooves";
have_any = true;
break;
+ case MUT_FANGS:
+ if (you.species == SP_VAMPIRE)
+ break;
+ if (have_any)
+ text += ", ";
+ snprintf(info, INFO_SIZE, "sharp teeth %d", level);
+ text += info;
+ have_any = true;
+ break;
case MUT_BREATHE_POISON:
if (have_any)
text += ", ";