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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-31 23:33:49 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-31 23:33:49 +0000
commitb2a0f789b94558ed467b25ac5355eaf8b6558077 (patch)
tree8ffec1f322123a7ab8b725dcc4c23cbfa40e95f5 /crawl-ref/source/output.cc
parent3344142e8b26c115585389049ca3a7f535fcab75 (diff)
downloadcrawl-ref-b2a0f789b94558ed467b25ac5355eaf8b6558077.tar.gz
crawl-ref-b2a0f789b94558ed467b25ac5355eaf8b6558077.zip
Fix 1962147: Move the comments on the food you eat at the end of DELAY_EAT.
Fix 1971216: Kills by confused undead use LIVING_KILLED_BY_SERVANT instead because the message ("collateral kill") fits better and, though it's basically a hack, the distinction does fit somehow. Fix 1914948: Tweak message when you resist a spell cast by an invisible monster. Fix 1946608: Print "Nothing appears to happen." if reading ?EWI when unarmed. I guess that's it, plus probably some more cleanup. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5378 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/output.cc')
-rw-r--r--crawl-ref/source/output.cc16
1 files changed, 4 insertions, 12 deletions
diff --git a/crawl-ref/source/output.cc b/crawl-ref/source/output.cc
index 2e9b77c446..1303d72551 100644
--- a/crawl-ref/source/output.cc
+++ b/crawl-ref/source/output.cc
@@ -899,8 +899,8 @@ static std::string _level_description_string_hud()
short_name += make_stringf(":%d", player_branch_depth());
}
// Indefinite articles
- else if ( place.level_type == LEVEL_PORTAL_VAULT
- || place.level_type == LEVEL_LABYRINTH)
+ else if (place.level_type == LEVEL_PORTAL_VAULT
+ || place.level_type == LEVEL_LABYRINTH)
{
if (you.level_type_name == "bazaar")
short_name = "A Bazaar";
@@ -1481,16 +1481,8 @@ const char* itosym3(int stat)
static const char *s_equip_slot_names[] =
{
- "Weapon",
- "Cloak",
- "Helmet",
- "Gloves",
- "Boots",
- "Shield",
- "Armour",
- "Left Ring",
- "Right Ring",
- "Amulet",
+ "Weapon", "Cloak", "Helmet", "Gloves", "Boots",
+ "Shield", "Armour", "Left Ring", "Right Ring", "Amulet",
};
const char *equip_slot_to_name(int equip)