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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-10-26 13:18:19 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-10-26 13:18:19 +0000
commitc96c36a0477909874c98bdbda3d13333ddb453e2 (patch)
tree0c2a18233a65c55086d640be41685824c12d782e /crawl-ref/source/output.cc
parenta2c2fe61d7f40cb8f5fecd84fdacfdf47d28f16a (diff)
downloadcrawl-ref-c96c36a0477909874c98bdbda3d13333ddb453e2.tar.gz
crawl-ref-c96c36a0477909874c98bdbda3d13333ddb453e2.zip
Implement FR 1894211: All transformations will now cause your equipment
to meld into your body than rather than being removed, so that when untransforming you don't have to put everything on again. * Wielded stuff cannot be melded, and does not yet use the autoswap function. * As before, the low-level transformation spells refuse to work with cursed equipment. * The messages are unnecessarily spammy if you change forms while already transformed (first everything is re-equipped, then unequipped again). Conversely, on simply untransforming the lack of messages might be confusing. * Might be buggy, feedback welcome! git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7300 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/output.cc')
-rw-r--r--crawl-ref/source/output.cc38
1 files changed, 19 insertions, 19 deletions
diff --git a/crawl-ref/source/output.cc b/crawl-ref/source/output.cc
index dab690ae97..59d4daf10e 100644
--- a/crawl-ref/source/output.cc
+++ b/crawl-ref/source/output.cc
@@ -1638,7 +1638,19 @@ static void _print_overview_screen_equip(column_composer& cols,
// uncomment (and change 42 to 33) to bring back slot names
// snprintf(slot, sizeof slot, "%-7s: ", equip_slot_to_name(eqslot);
- if (you.equip[ e_order[i] ] != -1)
+ if (!you_can_wear(e_order[i], true))
+ {
+ snprintf(buf, sizeof buf,
+ "%s<darkgrey>(%s unavailable)</darkgrey>",
+ slot, slot_name_lwr);
+ }
+ else if (!you_tran_can_wear(e_order[i], true))
+ {
+ snprintf(buf, sizeof buf,
+ "%s<darkgrey>(%s currently unavailable)</darkgrey>",
+ slot, slot_name_lwr);
+ }
+ else if (you.equip[ e_order[i] ] != -1)
{
const int item_idx = you.equip[e_order[i]];
const item_def& item = you.inv[item_idx];
@@ -1654,6 +1666,12 @@ static void _print_overview_screen_equip(column_composer& cols,
colname);
equip_chars.push_back(equip_char);
}
+ else if (!you_can_wear(e_order[i]))
+ {
+ snprintf(buf, sizeof buf,
+ "%s<lightgrey>(%s restricted)</lightgrey>",
+ slot, slot_name_lwr);
+ }
else if (e_order[i] == EQ_WEAPON
&& you.attribute[ATTR_TRANSFORMATION] == TRAN_BLADE_HANDS)
{
@@ -1664,24 +1682,6 @@ static void _print_overview_screen_equip(column_composer& cols,
{
snprintf(buf, sizeof buf, "%s - Unarmed", slot);
}
- else if (!you_can_wear(e_order[i], true))
- {
- snprintf(buf, sizeof buf,
- "%s<darkgrey>(%s unavailable)</darkgrey>",
- slot, slot_name_lwr);
- }
- else if (!you_tran_can_wear(e_order[i], true))
- {
- snprintf(buf, sizeof buf,
- "%s<darkgrey>(%s currently unavailable)</darkgrey>",
- slot, slot_name_lwr);
- }
- else if (!you_can_wear(e_order[i]))
- {
- snprintf(buf, sizeof buf,
- "%s<lightgrey>(%s restricted)</lightgrey>",
- slot, slot_name_lwr);
- }
else
{
snprintf(buf, sizeof buf,