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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-24 20:52:31 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-24 20:52:31 +0000
commit989c9485083c303472aa7eadc84dd578993f8a9c (patch)
tree36b890167490e2376a9b610ec568d5f418db5b8f /crawl-ref/source/output.h
parentb3f9dc0237ef7b87dffd6867b4ffeace74e28851 (diff)
downloadcrawl-ref-989c9485083c303472aa7eadc84dd578993f8a9c.tar.gz
crawl-ref-989c9485083c303472aa7eadc84dd578993f8a9c.zip
Move the mpr version of the monster list to output.cc and add it to
the dumped information in the morgue. Change monster naming to the precise listing of zombie sub types etc. but list monster types in brackets for non-unique named monsters, so you can now find information like the following in your morgue file: "You can see a goblin, an orc, two orc warriors, thirteen friendly orcs, and the friendly Bogrim (orc priest)." Since the concise version of the monster list is still an in-game command ('F'), this also neatly solves the problem of orc players not knowing the type of their followers. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5223 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/output.h')
-rw-r--r--crawl-ref/source/output.h13
1 files changed, 7 insertions, 6 deletions
diff --git a/crawl-ref/source/output.h b/crawl-ref/source/output.h
index c1bc15b614..981bf76251 100644
--- a/crawl-ref/source/output.h
+++ b/crawl-ref/source/output.h
@@ -43,16 +43,17 @@ enum status_redraw_flag_type
};
#ifdef DGL_SIMPLE_MESSAGING
-void update_message_status();
+void update_message_status(void);
#endif
-void update_turn_count();
+void update_turn_count(void);
-void print_stats();
-void print_stats_level();
-void draw_border();
+void print_stats(void);
+void print_stats_level(void);
+void draw_border(void);
+std::string mpr_monster_list(bool past = false);
void redraw_skill(const std::string &your_name, const std::string &class_name);
-void update_monster_pane();
+void update_monster_pane(void);
std::vector<formatted_string> get_full_detail(bool calc_unid, long score = -1);