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authorharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2006-11-29 18:12:52 +0000
committerharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2006-11-29 18:12:52 +0000
commit61b0a568e4ac1a1c2c7fb8d038144488c0cd14d2 (patch)
tree1fb3a52208649aad9190b3640726ed0d0cb56dec /crawl-ref/source/overmap.cc
parent828402203ba5dabe03082ad8a0768a4b6a66e542 (diff)
downloadcrawl-ref-61b0a568e4ac1a1c2c7fb8d038144488c0cd14d2.tar.gz
crawl-ref-61b0a568e4ac1a1c2c7fb8d038144488c0cd14d2.zip
Redid how the resists screen works (both in-game and in-dump.)
Minor notes refactoring. Added a basic notes browser on '_'. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@528 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/overmap.cc')
-rw-r--r--crawl-ref/source/overmap.cc22
1 files changed, 11 insertions, 11 deletions
diff --git a/crawl-ref/source/overmap.cc b/crawl-ref/source/overmap.cc
index 707d1c4eba..6e4c250dbc 100644
--- a/crawl-ref/source/overmap.cc
+++ b/crawl-ref/source/overmap.cc
@@ -127,7 +127,7 @@ void display_overmap()
BRANCH_HALL_OF_ZOT
};
- disp += " <white>Overview of the Dungeon</white>" EOL;
+ disp += " <white>Overview of the Dungeon</white>\n" ;
// print branches
int branchcount = 0;
@@ -138,7 +138,7 @@ void display_overmap()
{
if ( !branchcount )
{
- disp += EOL "<white>Branches:</white>" EOL;
+ disp += "\n<white>Branches:</white>\n";
seen_anything = true;
}
@@ -149,19 +149,19 @@ void display_overmap()
stair_level[branch].describe(false, true).c_str());
disp += buffer;
if ( (branchcount % 4) == 0 )
- disp += EOL;
+ disp += "\n";
else
disp += " ";
}
}
if ( branchcount && (branchcount % 4) )
- disp += EOL;
+ disp += "\n";
// print altars
// we loop through everything a dozen times, oh well
if ( !altars_present.empty() )
{
- disp += EOL "<white>Altars:</white>" EOL;
+ disp += "\n<white>Altars:</white>\n";
seen_anything = true;
}
@@ -201,13 +201,13 @@ void display_overmap()
}
}
if ( last_id.depth != 10000 )
- disp += EOL;
+ disp += "\n";
}
// print shops
if (!shops_present.empty())
{
- disp += EOL "<white>Shops:</white>" EOL;
+ disp += "\n<white>Shops:</white>\n";
seen_anything = true;
}
last_id.depth = 10000;
@@ -225,7 +225,7 @@ void display_overmap()
// the level name, plus 4 for the spacing; that makes
// a total of 16 chars per shop or exactly 5 per line.
if ( placecount % 5 == 0 )
- disp += EOL;
+ disp += "\n";
else
disp += " ";
}
@@ -238,12 +238,12 @@ void display_overmap()
}
disp += shoptype_to_char(ci_shops->second);
}
- disp += EOL;
+ disp += "\n";
// print portals
if ( !portals_present.empty() )
{
- disp += EOL "<white>Portals:</white>" EOL;
+ disp += "\n<white>Portals:</white>\n";
seen_anything = true;
}
for (int cur_portal = PORTAL_NONE; cur_portal < NUM_PORTALS; ++cur_portal)
@@ -273,7 +273,7 @@ void display_overmap()
}
}
if ( last_id.depth != 10000 )
- disp += EOL;
+ disp += "\n";
}
if (!seen_anything)