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author | Matthew Cline <zelgadis@sourceforge.net> | 2009-10-26 00:48:14 -0700 |
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committer | Matthew Cline <zelgadis@sourceforge.net> | 2009-10-26 00:48:14 -0700 |
commit | 7448e4e9a942cc8ea64315ba3084541af8e6c8a2 (patch) | |
tree | e1ce97faaa13d64d47b3302abd2a55873582c4e9 /crawl-ref/source/place.cc | |
parent | c001f88140962520cb30bedffee39ac69724ad8f (diff) | |
download | crawl-ref-7448e4e9a942cc8ea64315ba3084541af8e6c8a2.tar.gz crawl-ref-7448e4e9a942cc8ea64315ba3084541af8e6c8a2.zip |
FR 1837856: note vaults generated in dump
Include new dump section "vaults", which for game-end dumps (or any
wizard-mode dumps) will include a list (by place) of all the vaults
generated in the game.
The savefile now includes a player-associated CrawlHashTable
(you.props), which can be used for storing player information which
doesn't need to be accessed efficiently.
Diffstat (limited to 'crawl-ref/source/place.cc')
-rw-r--r-- | crawl-ref/source/place.cc | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/crawl-ref/source/place.cc b/crawl-ref/source/place.cc index 9322716835..2064fb0dfb 100644 --- a/crawl-ref/source/place.cc +++ b/crawl-ref/source/place.cc @@ -198,3 +198,16 @@ bool level_type_is_stash_trackable(level_area_type type) { return (type != LEVEL_ABYSS && type != LEVEL_LABYRINTH); } + +std::vector<level_id> all_dungeon_ids() +{ + std::vector<level_id> out; + for (int i = 0; i < NUM_BRANCHES; i++) + { + const Branch &branch = branches[i]; + + for (int depth = 1; depth <= branch.depth; depth++) + out.push_back(level_id(branch.id, depth)); + } + return (out); +} |