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authorCharles Otto <ottochar@gmail.com>2009-11-15 14:39:35 -0500
committerCharles Otto <ottochar@gmail.com>2009-11-15 23:46:45 -0500
commit0da3322c570c3e94859b94fe3bc747c01d1e1364 (patch)
tree88d0cc79fac060d6f02046eab87dece4c9286c8c /crawl-ref/source/player.h
parent01e5123d492ba9292a52960031c18d8069d25d83 (diff)
downloadcrawl-ref-0da3322c570c3e94859b94fe3bc747c01d1e1364.tar.gz
crawl-ref-0da3322c570c3e94859b94fe3bc747c01d1e1364.zip
On second thought abstract increasing/setting durations a little.
Add (and use) player methods for setting/increasing durations.
Diffstat (limited to 'crawl-ref/source/player.h')
-rw-r--r--crawl-ref/source/player.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h
index c435b9d608..79ed2c1ed2 100644
--- a/crawl-ref/source/player.h
+++ b/crawl-ref/source/player.h
@@ -526,6 +526,13 @@ public:
void del_gold(int delta);
void set_gold(int amount);
+ void increase_duration(duration_type dur, int turns, int cap = 0,
+ const char* msg = NULL);
+ void set_duration(duration_type dur, int turns, int cap = 0,
+ const char *msg = NULL);
+
+
+
protected:
void _removed_beholder();
bool _possible_beholder(const monsters *mon) const;