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author | Charles Otto <ottochar@gmail.com> | 2009-11-15 17:19:26 -0500 |
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committer | Charles Otto <ottochar@gmail.com> | 2009-11-15 23:46:50 -0500 |
commit | 13d70d82c4c9875a414c4c29f709c12f2c5d2c9d (patch) | |
tree | e6305d0ede77c47b222b1ed458b26daa5c3b3899 /crawl-ref/source/player.h | |
parent | b0b6e9bc525e05d682f33311086d506b941a0b3f (diff) | |
download | crawl-ref-13d70d82c4c9875a414c4c29f709c12f2c5d2c9d.tar.gz crawl-ref-13d70d82c4c9875a414c4c29f709c12f2c5d2c9d.zip |
Adjust slow and haste durations
Attempt to keep the number of slowed/hasted turns a player gets
constant by doubling/halving the total amount of delay needed for the
effects to wear off.
Also adjust durations for berserk.
Diffstat (limited to 'crawl-ref/source/player.h')
-rw-r--r-- | crawl-ref/source/player.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h index 9d7d09cc3a..9725ba39b5 100644 --- a/crawl-ref/source/player.h +++ b/crawl-ref/source/player.h @@ -750,10 +750,10 @@ bool miasma_player(); bool napalm_player(int amount); void dec_napalm_player(int delay); -bool slow_player(int amount); +bool slow_player(int turns); void dec_slow_player(int delay); -void haste_player(int amount); +void haste_player(int turns); void dec_haste_player(int delay); bool disease_player(int amount); |