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authorCharles Otto <ottochar@gmail.com>2009-11-15 17:19:26 -0500
committerCharles Otto <ottochar@gmail.com>2009-11-15 23:46:50 -0500
commit13d70d82c4c9875a414c4c29f709c12f2c5d2c9d (patch)
treee6305d0ede77c47b222b1ed458b26daa5c3b3899 /crawl-ref/source/player.h
parentb0b6e9bc525e05d682f33311086d506b941a0b3f (diff)
downloadcrawl-ref-13d70d82c4c9875a414c4c29f709c12f2c5d2c9d.tar.gz
crawl-ref-13d70d82c4c9875a414c4c29f709c12f2c5d2c9d.zip
Adjust slow and haste durations
Attempt to keep the number of slowed/hasted turns a player gets constant by doubling/halving the total amount of delay needed for the effects to wear off. Also adjust durations for berserk.
Diffstat (limited to 'crawl-ref/source/player.h')
-rw-r--r--crawl-ref/source/player.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h
index 9d7d09cc3a..9725ba39b5 100644
--- a/crawl-ref/source/player.h
+++ b/crawl-ref/source/player.h
@@ -750,10 +750,10 @@ bool miasma_player();
bool napalm_player(int amount);
void dec_napalm_player(int delay);
-bool slow_player(int amount);
+bool slow_player(int turns);
void dec_slow_player(int delay);
-void haste_player(int amount);
+void haste_player(int turns);
void dec_haste_player(int delay);
bool disease_player(int amount);