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authorAdam Borowski <kilobyte@angband.pl>2009-11-13 14:35:56 +0100
committerAdam Borowski <kilobyte@angband.pl>2009-11-13 19:51:51 +0100
commit14be7c5cfe60d0d9f1a00cd543c32482bdd544d4 (patch)
treeb4fa79fbe2a0d21c9e2e05e890a43289a7378a60 /crawl-ref/source/player.h
parent5aba0fa49e632d5f61d3489263f36dde4a74dfad (diff)
downloadcrawl-ref-14be7c5cfe60d0d9f1a00cd543c32482bdd544d4.tar.gz
crawl-ref-14be7c5cfe60d0d9f1a00cd543c32482bdd544d4.zip
Let unrandart shields have a melee_effect func, called on successful block.
Diffstat (limited to 'crawl-ref/source/player.h')
-rw-r--r--crawl-ref/source/player.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h
index b705e889d4..e060e3fd14 100644
--- a/crawl-ref/source/player.h
+++ b/crawl-ref/source/player.h
@@ -495,7 +495,7 @@ public:
int shield_block_penalty() const;
int shield_bypass_ability(int tohit) const;
- void shield_block_succeeded();
+ void shield_block_succeeded(actor *foe);
bool wearing_light_armour(bool with_skill = false) const;
void exercise(skill_type skill, int qty);