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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2006-12-07 09:55:54 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2006-12-07 09:55:54 +0000
commit1c4332cbef95fdc87d42e34043129f20f210850e (patch)
tree6bf364710c0893ec0a1ef1125423b504051ca004 /crawl-ref/source/player.h
parentfaca2fd92e2ba17f40f4a5c08d4f88dd25ae7085 (diff)
downloadcrawl-ref-1c4332cbef95fdc87d42e34043129f20f210850e.tar.gz
crawl-ref-1c4332cbef95fdc87d42e34043129f20f210850e.zip
Updated .des documentation. We should probably move this to the docs directory.
[1610591] Friendlies on dangerous terrain cannot be displaced. Prompting for confirmation would be more consistent, but also more irritating. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@587 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/player.h')
-rw-r--r--crawl-ref/source/player.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h
index 8cfc165ee2..088f290228 100644
--- a/crawl-ref/source/player.h
+++ b/crawl-ref/source/player.h
@@ -459,6 +459,9 @@ bool player_weapon_wielded();
item_def *player_weapon();
item_def *player_shield();
+// Determines if the given grid is dangerous for the player to enter.
+bool is_grid_dangerous(int grid);
+
void run_macro(const char *macroname = NULL);
#endif