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author | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2006-12-07 09:55:54 +0000 |
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committer | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2006-12-07 09:55:54 +0000 |
commit | 1c4332cbef95fdc87d42e34043129f20f210850e (patch) | |
tree | 6bf364710c0893ec0a1ef1125423b504051ca004 /crawl-ref/source/player.h | |
parent | faca2fd92e2ba17f40f4a5c08d4f88dd25ae7085 (diff) | |
download | crawl-ref-1c4332cbef95fdc87d42e34043129f20f210850e.tar.gz crawl-ref-1c4332cbef95fdc87d42e34043129f20f210850e.zip |
Updated .des documentation. We should probably move this to the docs directory.
[1610591] Friendlies on dangerous terrain cannot be displaced. Prompting for
confirmation would be more consistent, but also more irritating.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@587 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/player.h')
-rw-r--r-- | crawl-ref/source/player.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h index 8cfc165ee2..088f290228 100644 --- a/crawl-ref/source/player.h +++ b/crawl-ref/source/player.h @@ -459,6 +459,9 @@ bool player_weapon_wielded(); item_def *player_weapon(); item_def *player_shield(); +// Determines if the given grid is dangerous for the player to enter. +bool is_grid_dangerous(int grid); + void run_macro(const char *macroname = NULL); #endif |