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author | Matthew Cline <zelgadis@sourceforge.net> | 2009-11-24 01:00:14 -0800 |
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committer | Matthew Cline <zelgadis@sourceforge.net> | 2009-11-24 03:19:36 -0800 |
commit | 2805b3beebfd7913794a412cc5a2d68042051257 (patch) | |
tree | db1ae39d931770bcee89ed11f1f4c9d25a634451 /crawl-ref/source/player.h | |
parent | 6ca662b8cced71f9eb5938519540cd9aa2207c09 (diff) | |
download | crawl-ref-2805b3beebfd7913794a412cc5a2d68042051257.tar.gz crawl-ref-2805b3beebfd7913794a412cc5a2d68042051257.zip |
you.never_die (player::never_die)
If the macros DEBUG or WIZARD are defined, then class player will have
the member never_die, which if set to true makes any deadly calls to
ouch() return without the game ending.
Diffstat (limited to 'crawl-ref/source/player.h')
-rw-r--r-- | crawl-ref/source/player.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h index c6963afdf0..b255150950 100644 --- a/crawl-ref/source/player.h +++ b/crawl-ref/source/player.h @@ -295,6 +295,12 @@ public: // and restored. std::vector<int> beholders; +#if WIZARD || DEBUG + // If set to true, then any call to ouch() which would cuase the player + // to die automatically returns without ending the game. + bool never_die; +#endif + protected: FixedVector<PlaceInfo, NUM_BRANCHES> branch_info; FixedVector<PlaceInfo, NUM_LEVEL_AREA_TYPES - 1> non_branch_info; |