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author | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-06-25 02:29:14 +0000 |
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committer | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-06-25 02:29:14 +0000 |
commit | 2fad05374f70f21d4af3d147325581bf1047b5be (patch) | |
tree | 40a46254f044837f658e4dbabb07ce3c52b72804 /crawl-ref/source/player.h | |
parent | ab0e3274d569d1cdea4010f4ed1d4b24cd3804e9 (diff) | |
download | crawl-ref-2fad05374f70f21d4af3d147325581bf1047b5be.tar.gz crawl-ref-2fad05374f70f21d4af3d147325581bf1047b5be.zip |
First part of the merger of fixed artefacts into unrandom artefacts
(further changes will be much smaller). Breaks savefile compatibility,
and bumps the major savefile version up to 6.
Some changes made to some tiles files, but it hasn't been tested with a tiles
build.
Overview of changes:
* Unrand artefacts are now defined in art-data.txt and is turned into
C code via util/art-data.pl. This has the dual advantage of being
more readable by humans, and that if the unrand data structure
changes then you can just change util/art-data.pl and regenerate
the C code rather than having to change some 70 different C structs
by hand.
* util/art-data.pl automatically updates NO_UNRANDARTS, and also
automatically generates an enumeration of all the unrands which are
equal to their item.special field.
* randart.cc and randart.h have been renamed to artefact.cc and artefact.h,
since the files covers all types of artefacts, and the differences
between randarts, unrandarts and (former) fixed arts have been
minimized since the terms were introduced. Also renamed unrand.h to
art-data.h
* The brands and resistances of former fixed arts are now handled via
artefact properties, but the rest of their special behaviours are still
hardcoded.
* Unrandarts are now distinguished between normal and "special",
with the special ones currently just being identical to the list of
the formed fixed arts. Special unrandarts are randomly generated less
often than normal unrandarts, can be generated in the Abyss if they've
been lost, can't be picked up by monsters, and can't be affected by
Tukima's Dance.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10035 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/player.h')
-rw-r--r-- | crawl-ref/source/player.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h index 6d83dfe8be..26600a22af 100644 --- a/crawl-ref/source/player.h +++ b/crawl-ref/source/player.h @@ -35,6 +35,7 @@ int get_player_wielded_weapon(void); bool berserk_check_wielded_weapon(void); int player_equip( equipment_type slot, int sub_type, bool calc_unid = true ); int player_equip_ego_type( int slot, int sub_type ); +bool player_equip_unrand( int unrand_index ); int player_damage_type( void ); int player_damage_brand( void ); bool player_can_hit_monster(const monsters *mons); |