diff options
author | Robert Vollmert <rvollmert@gmx.net> | 2009-10-24 12:42:13 +0200 |
---|---|---|
committer | Robert Vollmert <rvollmert@gmx.net> | 2009-10-24 14:31:30 +0200 |
commit | 394fb595f6d03fa9d266ed28726975e0b59bc798 (patch) | |
tree | 3a84b6c9ced49b07af9212a3447770ae53897ed5 /crawl-ref/source/player.h | |
parent | ea81f9787b7cba7a18ec7c098fcd0fe37fe7daef (diff) | |
download | crawl-ref-394fb595f6d03fa9d266ed28726975e0b59bc798.tar.gz crawl-ref-394fb595f6d03fa9d266ed28726975e0b59bc798.zip |
Extract newgame character restrictions from newgame.cc.
The functions in the new ng-restr.cc are "pure": They don't
access global state; data is passed in via the new and
incomplete newgame_def.
Eventually, new_game should be split into something like
newgame_def choose_game();
that doesn't access "you", and
void setup_game(newgame_def);
that sets up the player.
Also get rid of player_size in favour of player::body_size. Rename
player_size_type to size_part_type since it's not really
player-specific (used in actor::body_size). Move parts of
player_genus, player::has_claws, body_size out into species.cc.
Diffstat (limited to 'crawl-ref/source/player.h')
-rw-r--r-- | crawl-ref/source/player.h | 12 |
1 files changed, 2 insertions, 10 deletions
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h index d44e5dbfe7..687615a6eb 100644 --- a/crawl-ref/source/player.h +++ b/crawl-ref/source/player.h @@ -10,6 +10,7 @@ #include "actor.h" #include "itemprop.h" +#include "species.h" #ifdef USE_TILE // This used to be in tiles.h. (jpeg) @@ -335,7 +336,7 @@ public: bool extra_balanced() const; bool can_pass_through_feat(dungeon_feature_type grid) const; bool is_habitable_feat(dungeon_feature_type actual_grid) const; - size_type body_size(int psize = PSIZE_TORSO, bool base = false) const; + size_type body_size(size_part_type psize = PSIZE_TORSO, bool base = false) const; int body_weight() const; int total_weight() const; int damage_brand(int which_attack = -1); @@ -496,14 +497,6 @@ struct player_save_info class monsters; struct item_def; -enum genus_type -{ - GENPC_DRACONIAN, // 0 - GENPC_ELVEN, // 1 - GENPC_DWARVEN, // 2 - GENPC_OGRE -}; - bool move_player_to_grid( const coord_def& p, bool stepped, bool allow_shift, bool force, bool swapping = false ); @@ -874,7 +867,6 @@ void dec_disease_player(); bool rot_player(int amount); bool player_has_spell(spell_type spell); -size_type player_size(int psize = PSIZE_TORSO, bool base = false); item_def *player_slot_item(equipment_type eq); |