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authorRobert Vollmert <rvollmert@gmx.net>2009-10-24 12:42:13 +0200
committerRobert Vollmert <rvollmert@gmx.net>2009-10-24 14:31:30 +0200
commit394fb595f6d03fa9d266ed28726975e0b59bc798 (patch)
tree3a84b6c9ced49b07af9212a3447770ae53897ed5 /crawl-ref/source/player.h
parentea81f9787b7cba7a18ec7c098fcd0fe37fe7daef (diff)
downloadcrawl-ref-394fb595f6d03fa9d266ed28726975e0b59bc798.tar.gz
crawl-ref-394fb595f6d03fa9d266ed28726975e0b59bc798.zip
Extract newgame character restrictions from newgame.cc.
The functions in the new ng-restr.cc are "pure": They don't access global state; data is passed in via the new and incomplete newgame_def. Eventually, new_game should be split into something like newgame_def choose_game(); that doesn't access "you", and void setup_game(newgame_def); that sets up the player. Also get rid of player_size in favour of player::body_size. Rename player_size_type to size_part_type since it's not really player-specific (used in actor::body_size). Move parts of player_genus, player::has_claws, body_size out into species.cc.
Diffstat (limited to 'crawl-ref/source/player.h')
-rw-r--r--crawl-ref/source/player.h12
1 files changed, 2 insertions, 10 deletions
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h
index d44e5dbfe7..687615a6eb 100644
--- a/crawl-ref/source/player.h
+++ b/crawl-ref/source/player.h
@@ -10,6 +10,7 @@
#include "actor.h"
#include "itemprop.h"
+#include "species.h"
#ifdef USE_TILE
// This used to be in tiles.h. (jpeg)
@@ -335,7 +336,7 @@ public:
bool extra_balanced() const;
bool can_pass_through_feat(dungeon_feature_type grid) const;
bool is_habitable_feat(dungeon_feature_type actual_grid) const;
- size_type body_size(int psize = PSIZE_TORSO, bool base = false) const;
+ size_type body_size(size_part_type psize = PSIZE_TORSO, bool base = false) const;
int body_weight() const;
int total_weight() const;
int damage_brand(int which_attack = -1);
@@ -496,14 +497,6 @@ struct player_save_info
class monsters;
struct item_def;
-enum genus_type
-{
- GENPC_DRACONIAN, // 0
- GENPC_ELVEN, // 1
- GENPC_DWARVEN, // 2
- GENPC_OGRE
-};
-
bool move_player_to_grid( const coord_def& p, bool stepped, bool allow_shift,
bool force, bool swapping = false );
@@ -874,7 +867,6 @@ void dec_disease_player();
bool rot_player(int amount);
bool player_has_spell(spell_type spell);
-size_type player_size(int psize = PSIZE_TORSO, bool base = false);
item_def *player_slot_item(equipment_type eq);