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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-11-04 13:14:08 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-11-04 13:14:08 +0000 |
commit | 59b053efd22ccd197d042ed5731b117e4846599b (patch) | |
tree | ea7803c17c786ba173a4c938f999ea3815919188 /crawl-ref/source/player.h | |
parent | f5e55fd944784181102ecdf93c6eca2da4e509b2 (diff) | |
download | crawl-ref-59b053efd22ccd197d042ed5731b117e4846599b.tar.gz crawl-ref-59b053efd22ccd197d042ed5731b117e4846599b.zip |
Apply the first part of the labyrinth tweaks:
* labyrinths are bordered by (undiggable) metal walls
* teleporting inside a labyrinth will always send you away from the centre
(as the crow flies: you'll end somewhere in the stone or rock area)
Also make sure melded equipment cannot corrode.
(I'm still undecided about whether curses should affect melded items.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7383 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/player.h')
-rw-r--r-- | crawl-ref/source/player.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h index 42eb7f0351..4d6eb1ac9a 100644 --- a/crawl-ref/source/player.h +++ b/crawl-ref/source/player.h @@ -339,6 +339,7 @@ bool is_player_same_species( const int mon, bool = false ); bool you_can_wear( int eq, bool special_armour = false ); bool player_has_feet(void); +bool player_wearing_slot( int eq ); bool you_tran_can_wear(const item_def &item); bool you_tran_can_wear( int eq, bool check_mutation = false ); |