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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-11-04 13:14:08 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-11-04 13:14:08 +0000
commit59b053efd22ccd197d042ed5731b117e4846599b (patch)
treeea7803c17c786ba173a4c938f999ea3815919188 /crawl-ref/source/player.h
parentf5e55fd944784181102ecdf93c6eca2da4e509b2 (diff)
downloadcrawl-ref-59b053efd22ccd197d042ed5731b117e4846599b.tar.gz
crawl-ref-59b053efd22ccd197d042ed5731b117e4846599b.zip
Apply the first part of the labyrinth tweaks:
* labyrinths are bordered by (undiggable) metal walls * teleporting inside a labyrinth will always send you away from the centre (as the crow flies: you'll end somewhere in the stone or rock area) Also make sure melded equipment cannot corrode. (I'm still undecided about whether curses should affect melded items.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7383 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/player.h')
-rw-r--r--crawl-ref/source/player.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h
index 42eb7f0351..4d6eb1ac9a 100644
--- a/crawl-ref/source/player.h
+++ b/crawl-ref/source/player.h
@@ -339,6 +339,7 @@ bool is_player_same_species( const int mon, bool = false );
bool you_can_wear( int eq, bool special_armour = false );
bool player_has_feet(void);
+bool player_wearing_slot( int eq );
bool you_tran_can_wear(const item_def &item);
bool you_tran_can_wear( int eq, bool check_mutation = false );