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authorRobert Vollmert <rvollmert@gmx.net>2009-11-08 10:01:11 +0100
committerRobert Vollmert <rvollmert@gmx.net>2009-11-08 10:02:38 +0100
commit6a883aea39bceefb34718c699ee3877d33b6d2ba (patch)
tree7dfc750f9da300c069643661ec329b969515c897 /crawl-ref/source/player.h
parent14710e6fd41d63a20a68342b6604d48de3a6b621 (diff)
downloadcrawl-ref-6a883aea39bceefb34718c699ee3877d33b6d2ba.tar.gz
crawl-ref-6a883aea39bceefb34718c699ee3877d33b6d2ba.zip
Add a general halo interface to actor.
Also convert the TSO halo to use this. actor::haloed() is still specific to the player TSO halo.
Diffstat (limited to 'crawl-ref/source/player.h')
-rw-r--r--crawl-ref/source/player.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h
index ce99e8a38c..ff225c1105 100644
--- a/crawl-ref/source/player.h
+++ b/crawl-ref/source/player.h
@@ -456,7 +456,7 @@ public:
bool confused() const;
bool caught() const;
bool backlit(bool check_haloed = true) const;
- bool haloed() const;
+ int halo_radius() const;
bool petrified() const;
bool asleep() const;