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author | Jude Brown <bookofjude@users.sourceforge.net> | 2009-11-13 14:51:31 +1000 |
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committer | Jude Brown <bookofjude@users.sourceforge.net> | 2009-11-13 14:54:40 +1000 |
commit | 6c05a8337e26b40f1cfebbf14cbc00ab0e2b6c8b (patch) | |
tree | bdeeadb24ca7a72c465ab32560f96ba5a95d4b16 /crawl-ref/source/player.h | |
parent | be0551c2205ac189be5558447625642553c80dd3 (diff) | |
download | crawl-ref-6c05a8337e26b40f1cfebbf14cbc00ab0e2b6c8b.tar.gz crawl-ref-6c05a8337e26b40f1cfebbf14cbc00ab0e2b6c8b.zip |
New monster spell: Sleep. Give sleep to Aizul.
Unlike Ensorcelled Hibernation, Sleep checks MR only, rather than MR and
cold resistance. It also does not check monsters having SLEEP_WEARY. It
will not act on something that is already sleep.
Diffstat (limited to 'crawl-ref/source/player.h')
-rw-r--r-- | crawl-ref/source/player.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h index ebc18ba62f..430307a982 100644 --- a/crawl-ref/source/player.h +++ b/crawl-ref/source/player.h @@ -475,6 +475,7 @@ public: bool asleep() const; bool can_hibernate(bool holi_only = false) const; void hibernate(int power = 0); + void put_to_sleep(int power = 0); void awake(); void check_awaken(int disturbance); |