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authorJude Brown <bookofjude@users.sourceforge.net>2009-11-13 14:51:31 +1000
committerJude Brown <bookofjude@users.sourceforge.net>2009-11-13 14:54:40 +1000
commit6c05a8337e26b40f1cfebbf14cbc00ab0e2b6c8b (patch)
treebdeeadb24ca7a72c465ab32560f96ba5a95d4b16 /crawl-ref/source/player.h
parentbe0551c2205ac189be5558447625642553c80dd3 (diff)
downloadcrawl-ref-6c05a8337e26b40f1cfebbf14cbc00ab0e2b6c8b.tar.gz
crawl-ref-6c05a8337e26b40f1cfebbf14cbc00ab0e2b6c8b.zip
New monster spell: Sleep. Give sleep to Aizul.
Unlike Ensorcelled Hibernation, Sleep checks MR only, rather than MR and cold resistance. It also does not check monsters having SLEEP_WEARY. It will not act on something that is already sleep.
Diffstat (limited to 'crawl-ref/source/player.h')
-rw-r--r--crawl-ref/source/player.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h
index ebc18ba62f..430307a982 100644
--- a/crawl-ref/source/player.h
+++ b/crawl-ref/source/player.h
@@ -475,6 +475,7 @@ public:
bool asleep() const;
bool can_hibernate(bool holi_only = false) const;
void hibernate(int power = 0);
+ void put_to_sleep(int power = 0);
void awake();
void check_awaken(int disturbance);