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author | Robert Vollmert <rvollmert@gmx.net> | 2009-11-22 18:43:00 +0100 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2009-11-22 20:36:05 +0100 |
commit | c652cbec1739a628f87aedc4874c782429f8d7ce (patch) | |
tree | 181fa692ff6cd5e22bc2f49faa44f8a07c7ed027 /crawl-ref/source/player.h | |
parent | 1b497b95a98e15058beba1a4304f7dfd9832930b (diff) | |
download | crawl-ref-c652cbec1739a628f87aedc4874c782429f8d7ce.tar.gz crawl-ref-c652cbec1739a628f87aedc4874c782429f8d7ce.zip |
Remove hard skill pool cutoff.
There's now a soft cutoff at player::exp_pool_cutoff() that scales
with you.total_skill_points. Above that, you.exp_available is
stepped down.
It currently starts at ~800 skill points for a new character. A human
melee fighter (weapon skill 27, fighting 15, traps 8, armour 15,
invo 12) gets around 18000 points (skill level 21).
The cutoff is not currently limited.
Side-effects are a nerf to the experience card -- it could easily
be changed to still give the usual 20000 points.
Diffstat (limited to 'crawl-ref/source/player.h')
-rw-r--r-- | crawl-ref/source/player.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h index f9779dfa61..c6963afdf0 100644 --- a/crawl-ref/source/player.h +++ b/crawl-ref/source/player.h @@ -533,7 +533,10 @@ public: void set_duration(duration_type dur, int turns, int cap = 0, const char *msg = NULL); - + // How large can the experience pool grow without loss? + int exp_pool_cutoff() const; + // Step down experience above cutoff. + void step_down_exp_pool(); protected: void _removed_beholder(); |