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authorStefan O'Rear <stefanor@cox.net>2009-10-26 00:16:31 -0700
committerDarshan Shaligram <dshaligram@users.sourceforge.net>2009-10-26 13:40:51 +0530
commitd55c844e48e7f56c4ec9b9bb6badd21a68022ea7 (patch)
treed18c6ca3bb1d6f02e7f0fb252dedee500ee7f621 /crawl-ref/source/player.h
parent270ec5c73a1bf0f0514a8a8f95d4c191424b03bb (diff)
downloadcrawl-ref-d55c844e48e7f56c4ec9b9bb6badd21a68022ea7.tar.gz
crawl-ref-d55c844e48e7f56c4ec9b9bb6badd21a68022ea7.zip
Add stochastic torment resistance per dpeg
The mutation comes in three levels and blocks 20%, 40%, or 60% (shown to the user) of torments. Right now, you can cast Symbol of Torment with it; I doubt this is too good. It is on the tier-1 list for demonspawn mutations, and I expect it to be balanced appropriately. Signed-off-by: Darshan Shaligram <dshaligram@users.sourceforge.net>
Diffstat (limited to 'crawl-ref/source/player.h')
-rw-r--r--crawl-ref/source/player.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h
index bd07a101c8..b3ecedef1d 100644
--- a/crawl-ref/source/player.h
+++ b/crawl-ref/source/player.h
@@ -639,7 +639,7 @@ int player_res_cold(bool calc_unid = true, bool temp = true,
int player_res_acid(bool calc_unid = true, bool items = true);
int player_acid_resist_factor();
-int player_res_torment(bool calc_unid = true);
+int player_res_torment(bool calc_unid = true, bool temp = true);
bool player_item_conserve(bool calc_unid = true);
int player_mental_clarity(bool calc_unid = true, bool items = true);