diff options
author | Stefan O'Rear <stefanor@cox.net> | 2009-10-26 00:16:31 -0700 |
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committer | Darshan Shaligram <dshaligram@users.sourceforge.net> | 2009-10-26 13:40:51 +0530 |
commit | d55c844e48e7f56c4ec9b9bb6badd21a68022ea7 (patch) | |
tree | d18c6ca3bb1d6f02e7f0fb252dedee500ee7f621 /crawl-ref/source/player.h | |
parent | 270ec5c73a1bf0f0514a8a8f95d4c191424b03bb (diff) | |
download | crawl-ref-d55c844e48e7f56c4ec9b9bb6badd21a68022ea7.tar.gz crawl-ref-d55c844e48e7f56c4ec9b9bb6badd21a68022ea7.zip |
Add stochastic torment resistance per dpeg
The mutation comes in three levels and blocks 20%, 40%, or 60% (shown
to the user) of torments. Right now, you can cast Symbol of Torment
with it; I doubt this is too good. It is on the tier-1 list for
demonspawn mutations, and I expect it to be balanced appropriately.
Signed-off-by: Darshan Shaligram <dshaligram@users.sourceforge.net>
Diffstat (limited to 'crawl-ref/source/player.h')
-rw-r--r-- | crawl-ref/source/player.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h index bd07a101c8..b3ecedef1d 100644 --- a/crawl-ref/source/player.h +++ b/crawl-ref/source/player.h @@ -639,7 +639,7 @@ int player_res_cold(bool calc_unid = true, bool temp = true, int player_res_acid(bool calc_unid = true, bool items = true); int player_acid_resist_factor(); -int player_res_torment(bool calc_unid = true); +int player_res_torment(bool calc_unid = true, bool temp = true); bool player_item_conserve(bool calc_unid = true); int player_mental_clarity(bool calc_unid = true, bool items = true); |